Simpsons Hit And Run Black Screen

Nov 13, 2003 The game supports six hardcoded resolutions out of the box. Lucas' Simpsons Hit & Run Mod Launcher extends this support to any resolution reported by your graphics card or manually specified in the game's configuration file.

Simpsons Hit And Run Black Screen
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< The Simpsons: Hit & Run

This is a sub-page of The Simpsons: Hit & Run.

There are two known demos for The Simpsons: Hit & Run, and this page will cover both of them.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
There may be more differences in both of these. List the unused files for each demo, and find a way to explore beyond the boundaries in the PlayStation 2 demo. Also, images/videos are needed. There are none at the moment.
  • 1PC Demo
  • 2PlayStation 2 Demo

PC Demo

A demo for the PC version of the game came bundled with a The Sun magazine around the time of the game's release. It is referred to as a 'special version'.

It can be downloaded here.

General

  • Only the first four Missions of Level 1 (The Cola Caper, S-M-R-T, Petty Theft Homer, and Office Spaced) are playable, along with all three Street Races and the Wager Race. After completing Mission 3, Office Spaced, the Missions loop.
  • There is no Main Menu, and thus, none of the features/content accessible via the main menu. After the Licence Screen and Logo FMVs, Level 1 is loaded.
  • In the Pause Menu, the 'SAVE GAME' and 'QUIT TO MAIN MENU' options are disabled and cannot be selected.
  • Upon obtaining all of the Collector Cards, the message that appears lacks mention of the Bonus Game, due to its exclusion.
  • All cheat codes appear to be present and have no differences to the final game.

Oddities

  • Despite being a demo, a lot of assets from the final game not used here remain in the files, such as the scripts for the rest of Level 1's Missions, Level 4's art files, and more.
  • The file 'burns_mansion_interior_loop' is not present in the files, leading to a game crash should the player enter the region where said track should play. Without cheating or usage of external tools, the only place where this is possible is the top ground level of the backyard of Mr. Burns' mansion.

PlayStation 2 Demo

A demo for the PlayStation 2 release was included on a disc compiling multiple video game demos, videos, and other things that was included with Issue 41 of the Official PlayStation 2 Magazine.

Simpsons hit and run online

It can be downloaded here.

General

  • Only the first two Mission of Level 1 (The Cola Caper and S-M-R-T) are playable, as well the Wager Race.
  • The player can essentially only explore less than half of the map. There are respawn triggers placed near the Cemetery (Evergreen Terrace side) and by the bridge to the Rich Side that prevent the player from exploring further. If respawned by these triggers, a notice will appear that reads 'Area not available in demo.'.
  • In the Pause Menu, the 'SAVE GAME' option is disabled and cannot be selected.
  • Costumes cannot be purchased. When interacting with a Costume Store, a notice will appear which reads 'Skin purchase not available in demo.'.
  • Phone Booths cannot be used; when interacting with one, a notice will appear which reads 'Car changing not available in demo.'
  • Upon selecting the 'EXIT GAME' option from the Pause Menu, or completing S-M-R-T, the game cuts to a black screen with 'THE SIMPSONS HIT AND RUN' written in white.
  • Interacting with one of the two available Doorbell Gags (at Lard Lad's Donuts and the Springfield Elementary School interior) causes Homer to speak his 'interact' dialog (usually used when interacting with switches). Additionally, no response is given by a character after interacting with the Doorbell Gag.
  • The Wager Race has been altered to accommodate the shortened map. The race starts by the Grocery Store (despite Louie, who must be talked to start the Wager Race appearing in front of the Springfield Elementary School, a short distance away) and ends at the Wiggum family's house. The player is given one minute to complete this distance.
  • There is no Main Menu, and thus any of its features/content, nor is their any Logo FMVs. Level 1 loads after the Licence Screen.

Oddities

  • Once again, leftovers from the final game are present.
  • In the demo's root folder, a text file titled 'COMMAND' can be found. It contains the text 'skipfe skipmemcheck L1 M0'. This may relate to the absence of frontend content.
The Simpsons series
ArcadeThe Simpsons • The Simpsons Bowling
DOSThe Simpsons • Bart's House of Weirdness
NESBart vs. the Space Mutants • Bart vs. the World • Krusty's Fun House • Bartman Meets Radioactive Man (Prototype)
Sega Master SystemKrusty's Fun House
Game Boy (Color)Bart Simpson's Escape from Camp Deadly • Bart & the Beanstalk • Itchy & Scratchy in Miniature Golf Madness • Night of the Living Treehouse of Horror
GenesisBart vs. the Space Mutants • Virtual Bart • The Itchy and Scratchy Game
SNESKrusty's Super Fun House • Bart's Nightmare • Virtual Bart (Prototype) • The Itchy & Scratchy Game
Game GearBartman Meets Radioactive Man
PlayStationWrestling
WindowsCartoon Studio • Hit & Run
Game Boy AdvanceRoad Rage
GameCubeRoad Rage (Prototypes) • Hit & Run
PlayStation 2Road Rage (Prototypes) • Skateboarding • Hit & Run (Prototype)
XboxRoad Rage (Prototypes) • Hit & Run
PlayStation PortableThe Simpsons Game
Nintendo DSThe Simpsons Game
AndroidTapped Out
iOSTapped Out
Retrieved from 'https://tcrf.net/index.php?title=The_Simpsons:_Hit_%26_Run/Game_Demos&oldid=723882'
Simpsons hit and run ps2 iso
03-09-2010, 02:44 AM (This post was last modified: 03-09-2010, 02:47 AM by Johnblunt.)
[GC] Simpsons Hit And Run (PAL)
General Settings:
Enable Dual Core
Enable Idle Skipping
Frame Limit : Off
Use Panic Handlers : Off
Hle the Ipl : On
JIT Recompiler
Lock Threads to Core
DSPLLE on Threads
Direct X Settings:
Anti Alias : Off
Enable CPU EFB : Off
Safe Texture Cache : Fast
Enable EFB Copy to Texture
Other Important Factors:
TLB Hack must be turned on if not you will get black screen.
Rev : SVN R 5160M
Also tried : 5079 Same result
3914 Stuck at opening screen
2195 Emulator Crash
Whats working : To me it seems like its a well functioning game, Intro and cut scenes is running at full speed.
Whats not working : Here is the big problem its full speed exept the menu sequence and in game. I get 5-6 frames and it seems to be locked at this frame rate. Pretty much a constant 6FPS so its like watchin a family slide show of the famly you never had.
Solution : I dont know. I have tried all possible settings i can think of in OpenGL and DirectX, but still same not even slow downs. I have not tried the different hacks except FIFO BP, because i dont know what they do for this game.
If anyone have any sugestion please let me know and i will keep you updated.