Simpsons Hit And Run Level 2 Bonus Mission

Dec 14, 2003 To complete the game 100%, you must meet the following criteria in each level: - Complete every mission and bonus mission - Win every race - Destroy every wasp camera - Collect every collector card - Discover every gag - Buy every character costume - Unlock every vehicle 4. Sep 08, 2013  Dial B For Blood (Bonus Mission) Take the Electaurus out for a drive. You can find Grandpa Simpson across the street from the Helter Shelter over in the district with the Department of Motor Vehicles. He needs his blood back before you will.

Mmmmm... Walkthrough: Level 7

Level 1Level 2Level 3Level 4
Level 5Level 6Level 7

Rigor Motors
Park your 70's Sports Car outside of Ned Flanders house, pointing towards the slums location. Walk into the Simpsons' house and speak with Lisa. You must collect the supplies to help fend off the zombies. Quickly run over to the Flanders and jump the fence.

Speak with Ned, and jump the fence. Get into your vehicle, as instructed earlier, and take off to Cletus's house in the slums. Take the cemetery shortcut, and stop once you reach Cletus's pad. Take the supply from Cletus's lawn.

Drive down the block to Moe's house. Hop out and speak with him. Collect the Chainsaw, and drive back to the Simpsons house via the shortcut through the cemetery to complete the mission.

Long Black Probes
Drive over to the Playground in the Elementary School area, and talk with Comic Book Guy. You can buy it from the Zombie at the Springfield Cemetery, so drive over there are purchase it from him. If you need some coins, look in the backyards in the Simpsons' neighborhood.

Drive back to the Elementary School Playground, and chase after the vehicle once you arrive. The actual problem with this mission is not keeping up with the vehicle, but avoiding the traffic, which it also has trouble doing.

It will turn right after exiting the playground, and move along the basic trend of the road until it reaches the Kwik-E Mart business district, where it will choose to go straight through the suburbs. Follow it through the cemetery shortcut, and to the slums. Cut through the trailer park, and take the barn shortcut, as well. You will complete the mission at the Power Plant.

Pocket Protector
Pull into the Power Plant parking lot, and have a word with Professor Frink. You will have to protect Professor Frink from the aliens and deliver the nuclear waste to the spaceship. You will be in the Hover Car, so take the shortcut through the barn's yard, and drive up the hill and straight over the tire-burning lot.

Once you land, hug right and go through the trailer park area. Avoid all of the traffic possible here, as if you get hit hard enough, the nuclear waste will explode, and you will have to go back to the Power Plant to fetch some more. Avoid the vehicles at the stoplight, and go through the cemetery shortcut.

Near the Simpsons' neighborhood, collect the Repair icon on the right. You must avoid everything humanly possible so that your Hit & Run meter does not go off. If so, you are really messed up on the mission. Take the Fire Truck ladder shortcut to the right of the Kwik-E Mart. When you reach the school, take the shortcut through the window on the left side, and drive the vehicle into the baseball diamond to complete the mission.

There's Something About Monty
Drive over to the Elementary School and walk in. Speak with Lisa, and your next mission will be to find a source of nuclear waste before the time expires. Quickly leave, and hop into your vehicle, which should be headed for the Power Plant. Once you reach the suburbs, you will have to deal with shrugging off a mysterious vehicle, which is easier said than done.

First off, avoid all traffic. No matter what, do not get blocked by traffic. Secondly, remain calm. Just follow your path as if the vehicle is not there, and you should prevail with little to no trouble. If you have no shook him by time you hit the cemetery shortcut, wait to see if you shrug him by time you hit the trailer park shortcut. This should snag him off your tail.

Hit the barn shortcut, and slide into the Power Plant parking lot. Hop out of your vehicle, and look for a giant glass structure that is turned over. Climb it up to a lounge area, and go to the back of this room. Look to the right, and climb the steel constructors. I suggest moving the camera to a side angle. Climb into the office of Mr. Burns. This will complete the mission.

Alien 'Auto'topsy Part I
Double jump in the center of the carpet to avoid falling through one of the traps in Mr. Burns' office. Talk with him, and you must collect and deliver nuclear waste to the spaceship. Again.

Collect the Map on the table, and fall through one of the booby-traps to gain time. Jump down from here, and get into your vehicle below. Drive into the Power Plant to collect the nuclear goop and go to the playground exactly as we did before, by taking the shortcuts through the barnyard, over the tire-burning lot, and through the trailer park.

Watch out for the traffic at the stoplight near the cemetery, and take the cemetery shortcut carefully. Drive patiently through the area, and take the Fire Truck ladder shortcut to the right of the Kwik-E Mart. Drive through the glass window to the left of the Elementary School, and drive the vehicle straight into the baseball diamond to complete the mission. Again.

Alien 'Auto'topsy Part II
Walk over to Snake near the baseball diamond, and have a brief chat with him regarding the current events. You must collect the nuclear waste and deliver it to the spaceship yet again. You must drive to the Power Plant first, however, while in the Bandit.

Take the normal path after you exit the playground, but cut to the left through the very nice shortcut once you pass the Krusty Burger. Go left at the Kwik-E Mart, and you will have to escape an Alien Vehicle in the suburbs. You can easily do this by simply outgunning them, and avoiding the traffic. You should have them beat by time you hit the cemetery.

Cut through the usual places, like the trailer park area, the barn, and so forth. Once you reach the Power Plant, collect the substance, and quickly turn around. We have 5 seconds less here than the other two times. Take all of the shortcuts: the barnyard, over the tire-burning lot, the trailer park, the cemetery, the garage, the Fire Truck ladder, and the side of the school. Drive straight into the baseball diamond to give them another taste of reality.

Alien 'Auto'topsy Part III
The final mission. Walk over to Grandpa Simpson in the Playground to start the mission. You must drive over to the Power Plant to collect the last nuclear goop and deliver it to the UFO flying overhead.

You will start off inside of Grandpa Simpson's vehicle. Drive around to the right, and make your left turn to begin a race against an Alien Vehicle. This race is fairly easy to win, so do not panic. Take the shortcut through the long alley like we did before, and turn left at the Kwik-E Mart. Take the shortcuts through the cemetery, the trailer park , and the barn. This should give you the lead for the win at the Power Plant parking lot.

Once you have collected the nuclear goop from the Power Plant, begin driving back. If your vehicle is damaged badly, stop and get a Repair icon, and then run into a wall or something to drop the nuclear goop, and go back to the Power Plant to collect it again. This will make up for the time lost when trying to heal up.

You will have to drive back very fast while avoiding the Hit & Run meter going off. Drive through the barnyard, over the tire-burning lot, through the trailer park area, and over the cemetery. Once you reach the suburbs, you must lose an Alien Vehicle that will be following you.

You can easily lose this pest by going through the garage shortcut, followed by the Fire Truck ladder shortcut to the right of the Kwik-E Mart. Follow the path to the school, and go through the window to the left of the building fairly slowly, as if you are going too fast, you will hit the cage and have to start all the way at the beginning once again. Drive into the baseball diamond to complete the game.

Flaming Tires (Bonus Mission)
You can find a worried Smithers outside of the Kwik-E Mart. You will have to help him track down several items for Mr. Burns. As soon as you accept the mission, climb up the boxes on the back of the Duff Truck and jump onto the steam stack to be lifted to the rooftop. Now, go talk to Smithers after this.

Hop into your vehicle (the RC Car for the rooftop you're going to is recommended) and quickly drive over to the Fire Truck, and jump out. Quickly climb up the ladder on the side of the second Fire Truck, and climb up the rooftop to collect the next item. Drop down, and walk over to Smithers. For the next task, climb that billboard to the rooftops to the left of the Kwik-E Mart, and drop down on the highest level. Jump onto the air conditioner, and onto the steam stack to collect the last piece. Return to Smithers to complete the mission.

Race 1: Time Trial
You can find a Zombie across the street from the Kwik-E Mart. Take the 70's Sports Car with you, and start the race. The lap will consist of going in an immediate circle around the course by sending you up the ladder of the Fire Truck, and back around. This will make you crash into the barricade; however, you can repair your vehicle with a repair icon coming up.

Race 2: Circuit Race
You can find the second Zombie in front of the First Church of Springfield. We suggest using the 70's Sports Car in this instance, as it is affordable. You will be faced with a few hard left turns, and then a slithery road to follow this one through. Go left, and straight through the middle class suburban area.

Pull a hard left whenever you reach the turn point. You will go around in a circle, and go through the neighbor's garage, and back around the way that you came from. Stay away from the center of the road, for the most part, as it can mess up your vehicle's body on this long race. Once you reach the checkpoint, make a U-Turn and carry on. Repeat this twice to be the victor.

Race 3: Checkpoint Race
Take a fast vehicle over to the front of the Springfield Elementary School to find a Zombie. Personally, I used the 70's Sports Car, as it is easily fast enough to win this race. The basic layout is very straightforward on this course with very few complications in the handling of your vehicle. Go straight after the first few turns to go through several buildings for a shortcut. You will have to E-Brake a few times around the first rough corners.

There are not a lot of shortcuts early on, but once they come on, you will have three shots to take. The bad part is, the other vehicles also take these shortcuts, as well. The three shortcuts are through the cemetery (and stay straight, as if otherwise, you could mess yourself up big time), through the trailer park, and through the barn. It is easy to stay ahead of the pack throughout the entire race, just do not mess up on the cemetery and you should be fine.

Wasp Cameras

1: Inside of the Simpsons' backyard.

2: In the Flanders' backyard.

3: Inside of the backyard next to the Simpsons'.

4: In the park, near the monkey bars.

5: Inside of the Wiggums' backyard.

6: Drive to the Kwik-E Mart, and press the button on the back of the Duff Beer Truck. Climb up the boxes, and jump onto the steam stack atop the vehicle to land on the McCartney Garden (rooftop of the Mart). Attack the Wasp Camera to the left once up here.

7: Jump onto the billboard next to the Kwik-E Mart, and jump onto the rooftop behind it. Go to the right, and onto the next rooftop for a Wasp Camera to appear.

8: In back of the Lard Lad Donut Shop, jump onto the Air Conditioner to be lifted onto the rooftop, where you can destroy the Wasp Camera.

9: Park your vehicle near the Fire Truck that is next to the building with the orange rooftop, and climb your vehicle to the ladder on the side of the Fire Truck. From here, jump up to the top of the Fire Truck, and walk towards the rooftop. Climb up the roof, and destroy the Wasp Camera.

10: Near the baseball diamond in the Elementary School Playground.

11: Near the sandbox area in the Elementary School Playground.

12: In the Elementary School Playground, go towards the back door and jump onto the air conditioner to the left. Double jump in mid-air to reach the castle rooftop, and destroy the Wasp Camera once up here.

13: From number 12, double jump onto the tall walls near the air conditioner, and walk across to the other side of the rooftop, where you will find the Wasp Camera .

14: Near the roadblock, Springfield Elementary side.

15: The left side of the Power Plant's parking lot.

Mission

16: Climb up the downed glass constructor in the Power Plant parking lot. Make your way through the snack room, and to the other side. Jump onto the several steel constructors here. I suggest a side view to balance your jumps. Climb into the booby-trapped room, and double jump over and over again across the floor and destroy the Wasp Camera in here.

17: Go to the barn near the trailer parks, and climb up the mount of haystacks. Once on the rooftop, jump over to the nozzle to the right as it moves from side to side. Once done, jump off carefully to the other side to wake up the Wasp Camera.

18: In the trailer park area, check the rooftop of the trailer with the yellow awning by jumping on top of your vehicle, and onto it.

19: From number 18, look straight in the back to spot another Wasp Camera. Jump from roof to roof to reach it.

20: On the golden bridge that leads to the slums, check the right side of the bridge to see some steps. Climb them up, and go to the middle of the platform. Look to the right, and you will spot the Wasp Camera. Walk along the small constructor to reach it, and destroy it.

Collector Cards

Soul Donut
Inside of the Flanders' backyard. Jump on top of the bomb shelter and double jump to reach it.

Krusty Doll
Go to the park in the Simpsons' neighborhood, and double jump onto the monkey bars. From here, double jump over to the slide and collect the Collector Card.

Time Travel Toaster
In back of the Lard Lad Donut Shop, jump onto the Air Conditioner to be lifted onto the rooftop. Once up here, jump onto the steam stack to be taken to the shoulder of Lard Lad himself, and where the Collector Card is, as well.

Human Cookbook
On the playground in the Springfield Elementary School, jump on top of the monkey bars. Perform a running double jump to the school bus, and then perform a running double jump to the slide, where you can find this Collector Card.

'Smarch' Calendar
Climb up the downed glass constructor in the Power Plant parking lot. Make your way through the snack room, and to the other side. Jump onto the several steel constructors here. I suggest a side view to balance your jumps. Climb into the booby-trapped room, and double jump over and over again across the floor to collect the Collector Card.

Monkey's Paw
Go to the barn near the trailer parks, and climb up the mount of haystacks. Once on the rooftop, jump over to the nozzle to the right as it moves from side to side. Once done, jump off carefully to the other side to collect the Collector Card.

Hell Toupee
In the cemetery, look to the left to find a platform that Homer can walk along. Do so, and jump from coffin to coffin as they come around to reach the Collector Card.

Costumes

Dirty - 400 Coins
You can purchase the Dirty clothing inside of Bart's Bedroom, the Kwik-E Mart, or the Springfield Elementary School.

Evil - 450 Coins
You can purchase the Evil devilish costume inside of Bart's Bedroom, the Kwik-E Mart, or the Springfield Elementary School.

Donut - 500 Coins
You can purchase the coolest costume in the game inside of Bart's Bedroom, the Kwik-E Mart, or the Springfield Elementary School.

Gags

1: Check the TV in the Simpsons house.
2: The Tiki Statue in the Simpsons' backyard.
3: The Swingset in the Simpsons' backyard.
4: The Bomb Shelter in the Flanders' backyard.
5: The Krusty Lamp in Bart's Bedroom. Double jump to the speakers in the backyard to get inside.
6: Check the Swingset in the park near the Simpsons' household.
7: In the Kwik-E Mart, play the Arcade machine.
8: In the Kwik-E Mart, check the ATM.
9: In the Kwik-E Mart, check the alarm near the entrance from behind the counter.
10: In the Kwik-E Mart, check the slushy machine.
11: In the Kwik-E Mart, check the freezer.
12: Inside of the Springfield Elementary School, check the alarm.
13: Inside of the Springfield Elementary School, check the fire extinguisher.
14: The giant chemical holder in the Power Plant's parking lot.
15: Touch the clown on Bart's bed in Bart's Bedroom.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/TheSimpsonsHitAndRun

Go To

  • Awesome Music: The whole soundtrack could count. Let's list them since there's a lot of space on this page.
    • 'Evergreen Terror', Level 7's driving theme. The Beetlejuice-esque music fits very well with the Halloween zombie invasion theme.
    • 'Otto's theme', which plays on both missions involving his school bus ('Operation Hellfish' and 'Going to the 'Lu').
    • 'The Comic Book Guy's Theme', obviously a Suspiciously Similar Song of the Star Trek: TOS fight music.
    • Who could forget 'Hit & Run!', the theme that plays when the Wanted Meter fills up and the cops start chasing you?
    • Advertisement:
    • Any of the rock tracks that startup. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious.
      • Special mention goes to 'Weapons of Mass Delinquency', which makes up for the missions 'Never Trust a Snake' and 'Set To Kill' being really difficult.
    • The epic 70's/80's cop show-esque 'Wolves Stole My Pills!', which plays during the mission of the same name.
  • Big-Lipped Alligator Moment: This applies to pretty much every bonus mission in the game, but special mention must go to Level 2's bonus mission 'Dial B for Blood', which involves Bart going up to random people and asking them for blood.
  • Broken Base: Level 4’s The Cola Wars tends to be a rather divisive mission within the game. It’s often ranked as one of the most difficult levels of the game, as it requires the player to collect 30 Buzz Cola cans on foot under a time limit. On the other hand, there are players who see the level as too easy as said cola cans are close enough by that it’s not that difficult to get lost finding them and that said time limit is 4 minutes, giving them enough time to collect them all before it even reaches the single digits.
  • Advertisement:
  • Crazy Awesome: Some of the vehicles, such as Apu's Obliteratatron Monster Truck and the RC Buggy.
  • Good Bad Bugs:
    • The physics of this game can be either downright insane or completely random. Imagine this when it can even be applied to hitting a random object for coins and/or a pedestrian (as shown here). Here's even another vehicle-based example.
    • It's also possible for the wasp cameras to accidentally shoot at any NPC's; akin to them getting run over by cars, they'll get sent flying in the usual 'flailing around' state just like when you attack them yourself. Unlike getting them run over by cars of any sort though, it's possible to have the said wasp cameras instead, shoot at any notable character (player or NPC) who happens to be driving a car for you, making them fly out of the car, but still having their supposed person inside driving it (thus their voice clips when driving and/or entering the car from their side will still play like normal).
    • Advertisement:
    • Buzz Cola boxes and vending machines are permanently gone for that save file once they are destroyed, meaning that their high coin payout is meant to only be grabbed once. This can be worked around by kicking them only twice and then reloading the mission, since the game does not save whether boxes and machines are simply damaged, and they still release coins if they are hit but not destroyed. One mission in Level 6 is located close to four boxes and two machines, so it's possible to use it to grind on money to get all the vehicles and costumes faster. Combine it with another Good Bad Bug that makes characters lose collision, and that gives the quickestnote speedrun strategy for getting enough coins to get everything in a one hundred percent run of the game, which is helpful thanks to how expensive some of the collectables can get.
  • Hilarious in Hindsight:
    • Remember the South Park gag 'Simpsons did it!' By the time you get to the game's final levels it turns out the plot is remarkably similar to an episode of South Park, namely that Earth is being recorded by aliens to sell as a reality show to the galaxy. The really funny part is that the South Park episode came in March 2003; Hit & Run came out in September. And for extra irony, the 'Simpsons did it!' episode came out just the previous year; one must wonder if the producers of the two shows planned this out for the timing to be so perfect.
    • One of the missions in level 3 is called 'Bonfire of the Manatees'. A mere couple of years later, the show itself would get an episode with that very name.
  • Nightmare Fuel:
    • One of the gags Homer can perform in his first level is to trigger a meltdown at his office in the nuclear power plant. After doing so, a skeleton floats up in the radioactive waste. Marge can do the same in the fourth level.
    • The majority of the last level counts. They chose to base it off the Treehouse Of Horror series since the cola was potent enough to wake the dead.
    • The whole plotline of the new Buzz Cola. At the beginning of the game, it starts off only being released, but Krusty mentioning that the product has 'a special ingredient too hot for the FDA' and 'isn't poisonous to anybody' already sounds suspicious enough. Then, in Level 4, Bart mentions it was the thing given to him on the 'alien spaceshift' after snapping out of his trance, and it's only time until we discover it's Kang and Kodos' Gargle Blaster intended to wipe out the human race as part of an attempt to increase their show's ratings, and they eventually dump it into the water supply to cause a zombie outbreak to make their ratings rise even after their lasers fail.
  • No Problem with Licensed Games: A shining example. Though some of the missions are rather difficult, the voice actors are right from the cartoon and are still funny in their roles, the story is ridiculously enjoyable (emphasis on ridiculous), and so much Continuity Porn that any diehard fan will go nuts over it.
  • Padding:
    • The 'Full Metal Jackass' mission in level 6 is considered completely pointless: after stealing a ray gun from the Duff blimp, Bart's on his way to show it to Krusty... only to suddenly, for no real reason, run into Principal Skinner and attempt to persuade him to help stop the aliens. Skinner promptly confiscates the gun, forcing Bart to destroy Skinner's car to get it back. Said mission has no impact on the story whatsoever.
    • 'Clueless' in Level 3 has Lisa travel to various locations Mulhouse tells her Bart may be at... only for her to keep finding Milhouse instead. He doesn’t even give any hint as to where he could be, all he does is send the player on a wild goose chase until Lisa angrily asks him what’s going on and he complains that it’s 'never a good time' to go out or hang out with him. Aside from Lisa suggesting she should talk to Apu, nothing of importance was accomplished.
  • Paranoia Fuel: The 'black sedans' and the Wasp Cameras.
  • Polished Port: The Xbox version is considered to have the best control possible due to the driving speed being completely controllable on the level of how hard or light you pull on the right trigger, making for a very smooth driving experience.
  • Suspiciously Similar Song:
    • One of Bart's musical cues during free-roam is eerily reminiscent of the opening riff to 'All Apologies' by Nirvana.
    • It's rather fitting that Ketchup Logic takes lots of musical cues from Tom Jones' 'It's Not Unusual' (with the main chorus sounding so similar to said song, it's a wonder the lawyers didn't get involved.)
    • It's not easy being Husky, the theme for the missions Blind Big Brother, Beached Love and Level 4's Wager Race, takes some cues from Philip Glass' 'Pruit Igoe'.
    • Halls Balls, the mission theme for Milking the Pigs, the first half of There's Something About Monty and Level 6's Wager Race, is an obvious reference to the song 'Hell's Bells' by AC/DC in both title and instrument used.
    • Not Leaf Blower Aliens, Tentacle Aliens!, the theme music for the missions Long Black Probes and Alien 'Auto'topsy Part I is actually a remix of the opening theme of UFO.
  • That One Level:
    • The final three missions, 'Alien 'Auto'topsy Parts I', 'II' and 'III', which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the timers become progressively more restrictive with each level, major crashes from either the traffic, the chase sequences or other obstacles will absolutely cause you to fail if you can't outrun/avoid them on the first pass. Each level ups the ante in regards to difficulty:
      • 'Part I' is the easiest, being practically identical to the third mission Pocket Protectors; it asks you to simply drive from the powerplant to the playground, except it allows you to use a vehicle of your choice instead of being forced to use Frink's Hovercar.
      • 'Part II' essentially combines the previous two missions together, requiring you to drive to the Power Plant to pick up the waste (avoiding the Black Alien Sports Car in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, which has strong speed, acceleration and handling but poor toughness (which technically doesn't factor in that much when the whole point of the mission is to not hit anything).
      • 'Part III', however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with the Black Alien Sports Car to the Power Plant and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from two major issues:
      • The first is the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is extremely hard to control thanks to the paltry 3-star handling, making the mission much more difficult than it needs to be. This video really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the mission using The Family Sedan!
      • The second, as explained in the above video's description, is the poor mission scripting after the Evade portion with the Black Alien Sports Car; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit does not adapt to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you 'will' be timed out and forced to restart the mission. That's right, You are punished for doing too well.
    • Also of notable mention is 'Set To Kill', the penultimate mission of the sixth level. It takes some very skilful driving and knowledge of the map to hit all of the awkwardly-placed laser gun stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only fifty seconds to get there from the opposite side of the map. You need to go flat-out and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the Globex Super Villain Car, it's damned tough. At least it's backed by the same very awesome rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to music!
      • In a prototype that was compiled very close to the game's release, the 50 second time limit isn't present. This indicates that the time constraint was a last-minute addition, which certainly explains why it is only just doable.
    • 'Never Trust A Snake', from the fifth level. Simply put, you will not get it on the first try. The main problem is that, in the second part of the mission where you're collecting trash on foot, the time you have left after doing it becomes the time you have to get back to the DMV (a pretty substantial distance away). Which is very jarring, since usually a whole new timer is given for getting to the final destination. The second time around, you can get it without significant hassle if you plan your route carefully, but it still takes some shortcut use on the expressway.
    • 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an Armoured Car... with Snake's Li'l Bandit. Fortunately, the only time limits you're given are to go to the Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports carnote .
      • The mission was originally going to be a lot worse. By editing the main file for the mission, a 3:00 timer to destroy the armoured car can be re-enabled.
    • 'Monkey See Monkey D'oh', the sixth mission of Level 2. You have to collect 30 monkeys for Dr Nick and then get back to him within a time limit. The problem with this is that they give you just enough time to get all the monkeys and get to the goal. If you get them all but fail to make it back to Dr. Nick in time, you have to start the whole thing over again. At least the music for it is pretty catchy, but that does little to alleviate anything when it's all you'll be hearing for a while.
    • 'Wolves Stole My Pills', the fifth mission in Level 4. You have to retrieve Abe’s medication that was stolen from him. Sounds simple enough, but what hurts the level is the car you chase down to retrieve said pills. Simply put, this car is both too fast for you to catch up with, and he’s dropping pills in random spots that’ll more likely than not slow you down and make you fail the mission. Needless to say, it’s not one that can be beaten in one shot.
  • That One Sidequest: Every race in the game (see The Computer Is a Cheating Bastard on the main page), but the early levels, alongside levels 4 and 6, are the worst.
    • Level 3's Circuit Race is especially bad, as it genuinely makes you want to believe that the racers are less interested in winning and more in making sure that you DON'T win. Not only is the AI Marge's Canyonero abnormally faster than the one you officially obtain, the race track features many corners to turn and crossroad where a racer willactively ram into you and knock you off course at every opportunity they get.