Simpsons Hit And Run Level 3 Kamp Krusty

'Kamp Krusty'
The Simpsons episode
Episode no.Season 4
Episode 1
Directed byMark Kirkland
Written byDavid M. Stern
Production code8F24
Original air dateSeptember 24, 1992
Episode features
Chalkboard gag'This punishment is not boring and pointless'
Couch gagThe family finds Fred Flintstone, Wilma, and Pebbles already sitting on the couch.[1]
CommentaryMatt Groening
Al Jean
Mark Kirkland
David Silverman
Episode chronology
Previous
'Brother, Can You Spare Two Dimes?'
Next
'A Streetcar Named Marge'
The Simpsons (season 4)
List of The Simpsons episodes

'Kamp Krusty' is the first episode of The Simpsons' fourth season. It originally aired on the Fox network in the United States on September 24, 1992.[2] During summer vacation, the children of Springfield attend Kamp Krusty, a summer camp named after Krusty the Clown. The camp is extremely unpleasant, leading to the campers rebelling against the camp director.[3] The episode was followed by the 28th season episode, 'Kamp Krustier', 25 years later.

The Simpsons: Hit & Run Xbox walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Xbox. You can find Otto walking along in Kamp Krusty. He will happily sell you the School Bus. Book Burning Van - Free Speed: 2. You can unlock this vehicle by completing Level 3. Tractor - 400 Coins Speed: 3 Acceleration: 2 1.

The episode was written by David M. Stern and directed by Mark Kirkland.

Plot[edit]

Bart and Lisa are excited by their upcoming visit to Kamp Krusty, a summer camp run by Krusty the Clown. Homer conditions Bart's visit on getting a C- average on his report card. After getting a D- in each subject from Ms. Krabappel, Bart changes his grades to straight A+s. Homer chides Bart for not faking plausible grades but lets him attend camp anyway, saying Bart's failure to uphold their deal was a miscalculation on his part.

The camp's director, Mr. Black, has licensed Krusty's name from the comedian. The campers soon discover Kamp Krusty is a dystopia: Dolph, Jimbo and Kearney, the camp counselors, take the kids on death marches, feed them gruel and force them into making knockoffwallets for export, while enjoying deluxe accommodation themselves.

Meanwhile, Homer and Marge enjoy their summer alone. Homer even loses weight and regains some of his lost hair. Lisa describes the camp's brutal conditions in a letter to her parents, but they think she is exaggerating and actually having fun. Bart hopes Krusty will save them, but Krusty is visiting England for the Wimbledon Tennis Tournament and is unaware of the camp's brutal conditions.

To placate the restless campers, Mr. Black informs them Krusty has arrived. He presents a hungover Barney dressed as Krusty, but the ruse fails to fool the children. Bart leads the campers in revolt, driving out Mr. Black and the bullies and changing the camp's name to Camp Bart. During a televised report by Kent Brockman, Bart explains the camp's deplorable conditions sparked the uprising. The stress of seeing Bart as the rebellion's leader causes Homer to instantly lose his regrown hair and regain his lost weight.

Krusty is called away from his vacation to deal with Kamp Krusty's conditions. The campers do not believe he is the real Krusty until a search reveals his distinctive birthmark, pacemaker scar and superfluous third nipple. Krusty apologizes to the kids for their ordeal, explaining Mr. Black and his minions bribed him with a dump truck full of money. As compensation, Krusty takes the campers to 'the happiest place on Earth': Tijuana, Mexico.

Production[edit]

James L. Brooks wanted the episode to become a film.

The idea that the children should go to a camp run by Krusty was first suggested by David M. Stern. The animators were enthusiastic about making this episode because they had all gone to summer camps as children and thought it would be a fun episode to write for.[4] The writers also thought that 'it would be fun if while the kids are gone Homer and Marge find that as the kids are miserable their marriage is better than ever.'[5] The layout for Bart and Lisa's cabin was influenced by the director, Mark Kirkland, who as a child went to a Boy Scout camp that had exposed wires and other similar faults.[4] Kirkland was also sure that the character Mr. Black would reappear later in the series, but he never did. Al Jean commented, 'I guess that the hydrofoil really got Mr. Black out of the show forever.'[5]

After he saw the completed episode, James L. Brooks called the writers and suggested that the 'Kamp Krusty' script be used as a plotline for a film. However, the episode ran very short, and to make it barely fit the minimum time the Kamp Krusty song had to be lengthened by a number of verses. The episode was also chosen to be the first episode of the season, further complicating matters. As Jean told Brooks, 'First of all, if we make it into the movie then we don't have a premiere, and second, if we can't make 18 minutes out of this episode how are we supposed to make 80?'[6]

Along with the following episode 'A Streetcar Named Marge', 'Kamp Krusty' was a holdover from the previous season's production run. It was the final episode to be produced in this run and so the last animated at Klasky Csupo, before the show's producers Gracie Films moved its domestic production to Film Roman.[4][7]

Cultural references[edit]

Some elements of the plot are borrowed from the Allan Sherman song 'Hello Muddah, Hello Fadduh', a song about a kid who went to camp and hated it. The song was later used in 'Marge Be Not Proud', and inspired the title of a later episode. The idea for the song sung by the children was from a 1960s TV show called Camp Runamuck, which has a theme song that is similar to the Kamp Krusty song.[1][5]

The scene where Lisa gives a bottle of whiskey to a man on horseback (payment for delivering a letter) is a reference to Meryl Streep's scene from the film The French Lieutenant's Woman.[8] Some aspects of the episode are references to the novel Lord of the Flies (a pig's head on a spear, kids using primitive weapons and wearing war paint, and a burning effigy).[4]

The scene where Kearney beats a drum to make the campers work in the sweatshop is taken from the slave galley scene in the 1959 film Ben-Hur.[6] The episode ends with the song 'South of the Border'. According to the DVD commentary, the song is not sung by Frank Sinatra but by another artist impersonating him.[5] While the plot of the episode is similar to that of the 1991 video game spin-off from the television series called Bart Simpson's Escape from Camp Deadly, the two are unrelated as the video game was released well before the first airing of the 'Kamp Krusty' episode.

Kent Brockman mentions in his report from Kamp Krusty that he has seen the Vietnam War, the Soviet-Afghan War and the Persian Gulf War.

Reception[edit]

In its original broadcast, 'Kamp Krusty' finished 24th in ratings for the week of September 21–27, 1992, with a Nielsen rating of 13.5, equivalent to approximately 12.6 million viewing households. It was the highest-rated show on the Fox network that week.[9]

Nathan Rabin of The A.V. Club gave the episode an A, ultimately saying the episode began the Simpsons' fourth season in an amazing way.[10]

Warren Martyn and Adrian Wood, the authors of the book I Can't Believe It's a Bigger and Better Updated Unofficial Simpsons Guide, had mixed views about the episode. They said that it is 'A bit baffling to non-Americans unfamiliar with the summer camp system. But top grade stuff nonetheless. Anyone who's worked as a counsellor in such a place can testify to this episode's authenticity.'[1]

The episode's reference to Ben-Hur was named the 31st greatest film reference in the history of the show by Total Film's Nathan Ditum.[11]

References[edit]

  1. ^ abcMartyn, Warren; Wood, Adrian (2000). 'Kamp Krusty'. BBC. Retrieved 2007-09-21.
  2. ^Groening, Matt (2004). The Simpsons The Complete Fourth Season DVD commentary for the episode 'Kamp Krusty' (DVD). 20th Century Fox.
  3. ^Groening, Matt; Stern, David; Kirkland, Mark (2004). The Simpsons The Complete Fourth Season DVD commentary for the episode 'Kamp Krusty' (DVD). 20th Century Fox.
  4. ^ abcdKirkland, Mark (2004). The Simpsons The Complete Fourth Season DVD commentary for the episode 'Kamp Krusty' (DVD). 20th Century Fox.
  5. ^ abcdJean, Al; Kirkland, Mark (2004). The Simpsons The Complete Fourth Season DVD commentary for the episode 'Kamp Krusty' (DVD). 20th Century Fox.
  6. ^ abJean, Al (2004). The Simpsons The Complete Fourth Season DVD commentary for the episode 'Kamp Krusty' (DVD). 20th Century Fox.
  7. ^Bernstein, Sharon (1992-01-21). ''The Simpsons' Producer Changes Animation Firms'. Los Angeles Times. p. 18. Retrieved 2011-08-24.
  8. ^Kirkland, Mark; Groening, Matt (2004). The Simpsons The Complete Fourth Season DVD commentary for the episode 'Kamp Krusty' (DVD). 20th Century Fox.
  9. ^The Associated Press (September 30, 1992). 'Nielsen ratings'. Daily Breeze. p. D4.
  10. ^'The Simpsons (Classic): 'Kamp Krusty''. 2012-04-01. Retrieved 2017-03-06.
  11. ^Ditum, Nathan (June 6, 2009). 'The 50 Greatest Simpsons Movie References'. Total Film. Retrieved 2009-07-22.

External links[edit]

Wikiquote has quotations related to: Kamp Krusty
  • 'Kamp Krusty' at The Simpsons.com
  • 'Kamp Krusty episode capsule'. The Simpsons Archive.
  • 'Kamp Krusty' on IMDb
  • 'Kamp Krusty' at TV.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Kamp_Krusty&oldid=945252090'

Mmmmm... Walkthrough: Level 3

Level 1Level 2Level 3Level 4
Level 5Level 6Level 7

Nerd Race Queen
Walk into the comic book store, and talk to the shop keep, as you are looking for Bart. This prompts a race between you and the Comic Book Guy. The race is fairly linear: you must beat him to the boardwalk/decks. You can easily cut around the corners of the track, but most importantly, turn right and go down the stairs after Wall E. Weasel's.

Just hug the sides of each of the turns; driving up on the sidewalk, grass, what have you. Whatever you can do to get by, do it. Towards the last parts of the race, there will be open lots to cut across, so do so. When you reach the huge ramp, go left and nudge the comic book guy out. Pass the finish line, and collect the comic.

You now have 1:30 to get back to the comic book store before the comic ruins! Hurry up and toe the line to get back to the shop. Backtrack, and turn right/straight where there are several options. From here on out, follow the green arrows to complete the mission, and hear hilarious commentary afterwards.

Clueless
Walk over to the arcade across the street, and talk to Milhouse, who hits on Lisa. You will have to follow Milhouse's clues to find out where Bart is before the timer of 0:20 runs out after you get into your vehicle, so take out the Malibu Stacy Car. Drive down the block, and hop out of the car to speak with Milhouse.

Your next destination is Planet Hype, down on the boardwalk. Follow the green arrows on the road as you travel to the left and follow the path. When you reach the Krusty Burger, turn left and follow the path. At the optional road, turn left again. Go left at the big ramp, and down the spiral road.

After this, get out and talk to Milhouse again. The next destination is the Springfield Sign, so you will have to go through the curvy boardwalk area without running many people down. Once you reach solid road, turn right at the first chance, and follow the path straight. Turn left on the upcoming turn, and follow the path. Get out and talk to Milhouse. This will complete the mission.

Bonfire Of The Manatees
Drive over to the inner-city Krusty Burger, and speak with Apu. You must ram Cletus's truck with the vehicle you've been given, and steal all 15 packs of Flatmeat. Start off by ramming him head-on, as you will come from the first lane straight ahead. Collect the package. If done correctly, you should be able to ram into him at least twice more.

Follow him onto the small highway, and ram into his bumper at every chance. Do not forget to pick up your packages after you get done bumping into him. Try to cut him off hard way by ramming into the side of his pickup truck whenever you can. After you collect all 15 Flatmeats in 2:01, you will have around 1:30 to get to the Observatory, which is (likely) behind you. Go inside, and chat with Professor Frink. This will complete the mission.

Operation Hellfish
For this mission, you will have to chat with Grandpa Simpsons, who is wandering outside of the Observatory. Afterwards, hop into a vehicle and drive to the dam (east from where you are), and cross over into the Kamp Krusty area. Hop out of your vehicle, and talk to Otto. He will sell you the School Bus for 300 Coins. Buy it, and get inside.

Your mission is to destroy the Black Sedans before the time runs out. Drive back up to the Observatory, and collect Bart's Hat in the middle of the road. This triggers a timer. A Black Sedan appears out of nowhere, driving towards the dam. Follow it, and crush it as it turns to the left at the dam . Bumper bump it a few times, and get it caught in between vehicles to execute the Black Sedan.

Our next destination is the Aztec Theater. Turn left when you get off of the highway, and drive down the stairs. Follow the green arrows on the road to reach the theater. Once here, a Black Sedan comes out from the parking lot, heading towards the boardwalk. Run it over on the winding path leading to the boardwalk to make it explode.

The next destination is Planet Hype, so ram the Black Sedan ahead with your grill. This is an easy kill, as it heads back to way that you came from. You can pin it up against the rail on the right as you drive along your merry way. After you make it go boom boom, the mission will be completed.

Slithery Sleuthing
Drive down to Mr. Burns' Casino, and hop out of your vehicle to talk to Chief Wiggum. Walk over beside the police car and 'get changed.' Afterwards, the mission begins. We must follow Snake and pick up three pieces of evidence against his case.

Take off once the mission starts, and follow behind Snake as he pulls out in his ultra-fast vehicle. He will drop the first piece of evidence right away, so be sure to get it. You will now have to follow in on a pretty obvious path that strings straight ahead, and turns right along this path.

Cut the corners of every turn early, and always avoid traffic. This is a key to the success of this mission, as Snake's vehicle is faster than yours, so getting stopped is inexcusable. By time you reach the gas station/stairs he will drop his second piece of evidence in an awkward spot.

Remember, try not to ride his bumper too much. If this is the case, you may likely miss a piece of evidence against him, which would be very bad. If he gets on the highway, and goes over the half-drawn bridge to release the third piece of evidence, you're out of luck unless you can hit the brakes right away and collect it in time.

As soon as you collect the three packages, turn around and ride back to the Casino! Take the stairs shortcut, and you should make it on time to complete the mission.

Fishy Deals
Call the Malibu Stacy Car in, and take her for a drive down to the boardwalk. Hop out and talk to the Captain. You will have to save all of the fish before the time runs out. Roll forward and collect the first fish (1), and go right to collect another (2). The third lays on the deck near the lighthouse (3).

Go straight, and collect four fish as you make your way around the boardwalk (4, 5, 6, 7). On the road, you can find two fish on the left side (8, 9) that leads into the Duff Beer Factory parking lot. You can find one over the bridge (10), and one at the bend in the road (11). Go down the hill and collect another fishy (12), then collect two more on the stretch (13, 14), including one in oncoming traffic.

On this path, you can collect a few more fish (15, 16) on the winding roads. As it becomes a straightaway, collect one fish (17), and one as you turn left to the dam (18). There are a lot of fishies lined up along the dam road (19, 20, 21), and the final fish is to the right (22), over the center of the half-drawn bridge. Collect it to complete the mission.

The Old Pirate And The Sea
Go back to the Captain and have a word with him. He will give you some information regarding Bart, so hop into your Mr. Plow from the Telephone Booth, and follow the Limo that has Bart inside! Ram into it head-on as it comes from the left, and then turn around. With how long and awkward the Limo is, you should cut it off into a wall to mess up the way it handles, and then ram into it from there.

The armor on the Limo is very sturdy, so try ramming into the side of it as it begins to turn. Remember, the faster you're going, the stronger the hurt! Try to remain in a straight line as you begin to ram, since this picks up the most speed. After the Limo is destroyed, drive back to the Captain's pad. Take a minute to cool off your Hit & Run Meter, if need be. Change your vehicle to the Malibu Stacy Car.

Chat with the Captain. He will explain that Bart was taken on a ship, and now you must board that ship. Quickly hop into the Malibu Stacy, and drive towards the green arrows. Make a right, and follow this path. Make a right after you reach the solid road, and go through the alley. Break the Krusty window, and ride up the ramp on the left side. Hit the brakes once you land on the ship. Jump out of the vehicle, and talk to Bart. This will complete the mission.

Princi-Pal (Bonus Mission)
You can find Principal Skinner on the strip in between the boardwalk area and the starting area, where all the patio sets are. Talk to Skinner about running some errands. The race begins to get those items, so lay rubber to The Right Fluff Laundromat. You can find it straight ahead, make a left, make a right, and follow the path. Make a right at the intersection, and collect the laundry.

Turn around, and drive back where you came from. Follow the path as you normally would, but go straight up the stairs once you come to that part. Follow the green arrows to reach the Krusty Burger in the nick of time. Jump out, and speak with the Squeaky-Voiced Teen about the meal. Grab it, and hop back into the vehicle.

Kamp

As soon as you get through with this task, you will be placed with another! Backtrack and go to Mr. Burns' Casino. Do not take any shortcuts, as they could prove to me more trouble than they are worth. Drive up towards the hill that we came from, and park the car. This will save us time. Hop out and talk to Dr. Nick, and collect the prescription.

Now you will have to drive Skinner to the arcade, so run down the block and get into the vehicle. The only shortcut you will need to take is the one that is up the stairs. Drive straight into the arcade parking lot to complete the mission, and unlock Principal Skinner's Sedan.

Race 1: Time Trial
You can find Milhouse down at the docks with Gil. Just search around for him, he's easy to spot. I suggest taking the Malibu Stacy vehicle. You will start out making the rounds with a few left turns and even your vehicle out by tapping the E-Brake. After this, you will make a right, so ease up off of the acceleration, if need be. After a few more right turns, crash through the Krusty Window on the right .

Speed up to go onto the ramp on the left side, and zoom straight over the ship that is docked. You can access a lot of goodies on this ship, so remember this path for later. You will land on the ship, so drive off and to the left. This is your checkpoint. Do this three more times, and you will succeed.

Race 2: Circuit Race
You can find Nelson standing around the gas station near the starting point of the game. Choose the Malibu Stacy Car before the race, and then start it. There are several turns that are evenly matched here, although cutting across them saves a lot of time. The path will be a left across the lawn, straight ahead across a bumpy course, and in a complete circle. You will get to a point where you will want to go straight (down the stairs) rather than turn to the right.

When this part comes to, you will want to turn to the left hard way as soon as you get down the stairs. Best part of all? The other vehicles have a hard time making it through. Try using the E-Brake as soon as you land. There's your full lap. This is an extremely tough race, but you shall prevail after four more laps.

Race 3: Checkpoint Race
You can find Ralph outside of the Krustylu Studios. I suggest taking other the Honor Roller or the Malibu Stacy Car. Make a sharp right to get ahead of the turn, and ahead of most of the competition, as well. Make another rough turn, followed by a moderate left. You're now on the boardwalk area. Make a right, followed by another while watching out for the steps to the left.

You will now travel through the business district. Try not to get tangled up in the streetlights along the side as you E-Brake your way around the turns. You will now pull out of the boardwalk decks, and back onto the roadways. When you reach the circular road, go right and drive up here. Force your way through the corners of the roads to gain the advantage, and win the Book Burning Van.

Wasp Cameras

1: On the beach below the decks.

2: On the deck in front of the lighthouse, near the beach.

3: You can find a ramp near the end of the docks (where the giant 'Planet Hollywood'-esque globe spins, through an alley and to the right through a Krusty the Clown window. Drive up fast through the platform to the left to land on a ship in the distance. A Wasp Camera will appear as you land.

4: To the right from number 3. You can find the Wasp Camera near the steel stairway.

5: From number 3, go to the left instead of the right. The Wasp Camera will appear in the center, near the pole.

6: On top of the building to the left of the 'Planet Hype' planet prop, near the docks.

7: To the left of the blimp, inside of the Duff Beer Factory. Crash through the Krusty window to reveal its presence.

8: Underneath the Duff Blimp. From number 7, go through and to the right.

9: Underneath the Duff Blimp. From number 7, go through and to the right.

10: In the first movie studio on the left, inside of the gigantic studio center. Get out of your vehicle and walk in. Destroy it on the stage.

11: In the second studio. Get out of your vehicle and go to the left to enter the Springfield News set. The Wasp Camera will be where the newscasters are usually.

12: Near the Telephone Booth after the 'jungle' tunnel.

13: Near the front of Ye Olde Off-Ramp Inn, which is down slightly from number 12 (away from the tunnel).

14: On the Observatory ground, to the right.

15: Inside of Kamp Krusty, to the direct right.

16: Inside of Kamp Krusty, straight ahead from the entrance.

17: When on the dam, look for a part of the railing that is taken out closest to Kamp Krusty. Jump down through the hole, and walk out on the plank. Double jump to the platform below, and jump onto the water jet stream. This will send you up into the air, so hold right. Once you land, walk down the board, and destroy the Wasp Camera.

18: From number 17, walk through the door. Destroy the Wasp Camera afterwards.

19: Drive into the alley behind the comic book store, and you'll be on a rooftop. Hop out of the vehicle, and climb up the object on the right. To your right will be a Wasp Camera.

20: At the second Krusty Burger, park in the parking lot, and look alongside of the wall for Barney's Bowlarama. Jump onto the rooftop, and destroy the Wasp Camera.

Hit

Collector Cards

Angel Skeleton
Drive into the alley behind the comic book shop, and you will be on a rooftop. Get out of your vehicle, and climb up the object to the right. Once up here, go right and destroy the Wasp Camera. Jump onto the green rooftop in the background, and collect the Collector Card.

Bart's Soul
At the second Krusty Burger, park in the parking lot, and look alongside of the wall for Barney's Bowlarama. Jump onto the rooftop, and destroy the Wasp Camera. Look for the Collector Card on the other side of the rooftop. Climb out on the middle green spoke, and double jump to reach the Card.

Lisa Lionheart
You can find the Lisa Lionheart Collector Card by going inside of the lighthouse near the beach, and entering the door. Stand on the rail, and double jump to collect the Collector Card.

Lisa's Valentine
You can find a ramp near the end of the docks (where the giant 'Planet Hollywood'-esque globe spins, through an alley and to the right through a Krusty the Clown window. Drive up fast through the platform to the left to land on a ship in the distance. Drive over to the right until you reach a steel stairway, where you must climb up. Jump off to the left, and land on the red/orange seal where there are coins at. Walk around to the right, and jump to collect the Collector Card.

Lisa's Machine
In the first movie studio on the left, inside of the gigantic studio center. Get out of your vehicle and walk in. Climb up the ladder, and jump over to the wooden plank. Walk to the center of this board, and jump over to the ceiling fan on the left. From here, double jump onto the balcony, and go outside. Jump to reach the Collector Card.

Evil Braces
When on the dam, look for a part of the railing that is taken out closest to Kamp Krusty. Jump down through the hole, and walk out on the plank. Double jump to the platform below, and jump onto the water jet stream. This will send you up into the air, and you can grab the Collector Card.

Soy Pop
To find the Soy Pop Collector Card, drive across the dam (away from Kamp Krusty) and make a fast right. Drive over the half-drawn bridge, and hit the brakes. Get out of the vehicle, and turn around (facing the bridge). Look to the right, and you will see the Collector Card. Jump over onto the ledge of the rail, and double jump over to it to collect it.

Kamp krusty full episode

Costumes

Cool - 250 Coins
You can find the Cool outfit inside of the Observatory or the Comic Book Store.

Floreda - 250 Coins
You can purchase the Floreda costume in the Observatory or the Comic Book Store.

Hockey - 300 Coins
You can purchase the Hockey equipment in the Observatory or the Comic Book Store.

Gags

1: The dumpster next to the Arcade.
2: You can find a ramp near the end of the docks (where the giant 'Planet Hollywood'-esque globe spins, through an alley and to the right through a Krusty the Clown window. Drive up fast through the platform to the left to land on a ship in the distance. To the right will be a gag that you can activate.
3: Inside the Observatory, check the 'Restricted Area' glass.
4: Turn on the light on the desk in the Observatory.
5: Check the monkey in the Observatory.
6: In the Observatory, search the telescope.
7: The animal head to the right inside of Kamp Krusty.
8: Inside of Kamp Krusty, search the flagpole.
9: The Wall E. Weasel building in the city, check the ball drop lever.
10: Once inside of the comic book store, check the Radioactive Man stand-up.
11: Inside of the comic book store, touch the robot.