Simpsons Hit And Run Level 3 Vehicles

Sep 16, 2012  ALL IN ORDER OF LEVELS NO 2 CARS ARE IN THE SAME LEVEL. Skip navigation Sign in. The Simpsons Hit & Run All Hidden Cars MegaMPGamer. The Simpsons Hit & Run's Lost Sequel + Fun. Sep 08, 2013  The Simpsons: Hit & Run Wiki Guide. Top Contributors: IGN-GameGuides, CaioMS7, IGN-Cheats + more. Last Edited: 8 Sep 2013 8:59 pm. The other vehicles.

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This page details one or more prototype versions of The Simpsons: Hit & Run.


A late PS2 prototype of the Simpsons Hit and Run was leaked on Jan 23, 2019. Almost all of the game's content is finalized, with most of the differences being relatively minor. This version contains an odd bug if emulated where the characters appear upside down when driving vehicles.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
Everything.
  • 2Level 1
  • 3Level 2
  • 4Level 3
  • 5Level 6
  • 6Level 7
  • 8Audio differences
  • 9Oddities

Map file

To do:
List some interesting findings from the map file.

In the root of the game disc is SRR2.MAP, a file that maps out all of the game's backend functions. According to this file, this specific prototype of the game was a nightly build.

Level 1

Simpsons hit and run 2
To do:
Mission item pick ups are placed differently.

Level 1 cutscene

  • The level 1 cutscene still uses the earlier models. The animation is also more slapstick and comical than the final's.
Prototype
Final

S-M-R-T

  • Lisa's science project is placed in front of the Family Sedan, meaning you can simply drive into it to pick it up.
Prototype
Final

Petty Theft Homer

  • Barney's cooler pickup is placed further away from him in the prototype.
Prototype
Final

Flowers by Irene

  • The cutscene's audio mastering is unfinished and very inconsistent. This is especially noticeable with Homer's line 'Marge, that black van is spying on us' being 9 dB louder than the rest and clearly clipping.

The Fat And The Furious

  • Due to a programming mistake, Homer's initial line when talking to Mr Burns is overridden by him saying 'There he is!' (a line that goes unused in the final game) This line is likely supposed to play in the stage beforehand, when you first see Mr Burns, however one of the programmers made a mistake and put it in the wrong stage. In the final game this was never fixed, but due to some other changes to game's code, it is instead overridden by the correct line.

Stonecutters' Tunnel

  • A music track (stone_cutter_spoof) unused in the final game plays around the area of the Stonecutters' Hall. It is unknown why this was changed.

Power Plant

  • Unlike the final game, the power plant has a reverb effect when you are inside. Interestingly, the reverb also affects the menu sounds in the phonebooth, and this could be part of the reason it was removed.

Level 2

Better than Beef

  • The location of the satellite is moved further away from the player.
Prototype
Final

Level 3

General

  • The texture used on the platform near the red ramp that leads to the C-Spanker shortcut is different.
Prototype
Final

Level 6

Going To The Lu'

The circle HUD icon was changed from a kid to a bus in the final game. Interestingly, the image was the only part of the file that was replaced, and as such the bus is still named 'kids.p3d', is still located in the Objects folder (instead of the Vehicles folder) and uses a blue-purple background colour, unlike the yellow colour of any other vehicle icons.

Prototype
Final

Set To Kill

A timer was added in the final version of the mission. This was likely done to increase the difficulty of a late-game mission, as without it the mission is very easy. Maybe they overdid it a bit...

Level 7

Rigor Motors

Level

The final objective to enter the Simpsons' house is still present. This was commented out in the final.

Text differences

Some of the text is a tad different.

Prototype
Final
Memory card (8MB) (for PlayStation 2) is unformattedMemory card (PS2) is unformatted

Any mention of the PS2 memory card was made less verbose.

Prototype
Final
Talk to the teen at Aztec theaterTalk to the Squeaky Voiced Teen at Aztec theater

Text was made more specific.

The text that appears upon collecting all the collector cards in the game is different.

Audio differences

banjo_main

The audio mastering on this track is slightly different.

Prototype
Final

Oddities

minigamecam

A misplaced version of minigamecam.p3d is loose inside the main art folder. This model seems to use an earlier format that provides export data. With it, the following details can be found:

  • Models were made in Maya.
  • The game's project folder was referenced as 'Simpsons 2', the first game is likely The Simpsons:Road Rage which was Radical's previous entry.

Vehicle scripts

TT.con is missing from the prototype, despite the model assets being present.

Misc

To do:
Compare scripts
  • Handling is still called 'stability' in the Phone Booth UI as seen in some earlier screenshots.
  • The sun flare effect is incomplete and can still be seen through walls.
  • You do not perform a victory dance animation upon finishing a bonus race.
  • Wasp AI is more aggressive to dodging attacks than in the final game.
  • If your memory card is unformatted, the prototype has the option to format it for you, while the final game just displays an error.
  • There are a number of differences in the startup screen videos:
    • The Fox Interactive music is different.
    • The Gracie Films video appears to be taken directly from the TV series, while in the final game it has a higher quality.
    • The Radical Entertainment video uses the same sound effects as The Simpsons: Road Rage, with the added recording of Snake's voice which is present in the final game.
  • The bonus cutscene, 500 Yard Gash, has some extended sequences and certain parts were reanimated.
Prototype
Final
  • Level 7 actually contains some road nodes for the area past the blocked bridge, although they are extremely limited.
  • The Phone Booth Menu accessible with the Unlock All Vehicles cheat code contains entries for a set of vehicles listed as 'N/A XX' (the X's being replaced with numbers), as well another vehicle listed as 'Charred Husk'. Selecting the former will have no effect, and selecting the latter will spawn the wreck vehicle that can be driven after certain vehicles are destroyed. Driving this vehicle over a Wrench pickup does not do anything.
  • If a player exits their vehicle during a stage where a 10 second time limit to re-enter the vehicle is given, and then triggers the next objective on foot, said timer disappears and the player can be out of the vehicle from then on. In the final game, the timer continues regardless of the fact the player triggers the next objective or not.
The Simpsons series
ArcadeThe Simpsons • The Simpsons Bowling
DOSThe Simpsons • Bart's House of Weirdness
NESBart vs. the Space Mutants • Bart vs. the World • Krusty's Fun House • Bartman Meets Radioactive Man (Prototype)
Sega Master SystemKrusty's Fun House
Game Boy (Color)Bart Simpson's Escape from Camp Deadly • Bart & the Beanstalk • Itchy & Scratchy in Miniature Golf Madness • Night of the Living Treehouse of Horror
GenesisBart vs. the Space Mutants • Virtual Bart • The Itchy and Scratchy Game
SNESKrusty's Super Fun House • Bart's Nightmare • Virtual Bart (Prototype) • The Itchy & Scratchy Game
Game GearBartman Meets Radioactive Man
PlayStationWrestling
WindowsCartoon Studio • Hit & Run
Game Boy AdvanceRoad Rage
GameCubeRoad Rage (Prototypes) • Hit & Run
PlayStation 2Road Rage (Prototypes) • Skateboarding • Hit & Run (Prototype)
XboxRoad Rage (Prototypes) • Hit & Run
PlayStation PortableThe Simpsons Game
Nintendo DSThe Simpsons Game
AndroidTapped Out
iOSTapped Out
Retrieved from 'https://tcrf.net/index.php?title=Proto:The_Simpsons:_Hit_%26_Run&oldid=726742'
Level 2
Level 3
Level 4
Level 3

Level Information
Game:The Simpsons: Hit & Run
Number: 3
Playable character(s):Lisa Simpson
Main location:Springfield, Springfield Squidport


The contents of this article or section are considered to be non-canon and therefore may not have actually happened or existed.

Level 3 is the third level of The Simpsons: Hit & Run. The level is set in the Springfield Squidport and nearby areas during sunset on October 27th. Lisa investigates into Bart's mysterious abduction and tries to find him.

  • 1Plot
  • 2Bonus Mission

Plot[edit]

Nerd Race Queen[edit]

Lisa goes into The Android's Dungeon and asks Comic Book Guy if he knows where Bart could be. Comic Book Guy is too busy to answer, as he needs a new comic book quickly. Lisa helps Comic Book Guy reach the Itchy & Scratchy store at the Springfield Squidport before a nerd does. When they get the comic book, they go back to the Android's Dungeon, but Comic Book Guy doesn't know where Bart is. He suggests she check the Noiseland Arcade.

Lisa has to race the nerd using Comic Book Guy's car, reach the store, grab the comic book and go back to the Android's Dungeon.

Clueless[edit]

Lisa asks Milhouse if he knows where Bart is but Milhouse is more interested in spending time with her. He gives her three possible locations of Bart: Wall-E-Weasel's, Planet Hype or the Springfield sign. When Lisa arrives at each location she instead keeps finding Milhouse who repeatedly tries to flirt with her. She tells him to stop following her and realises he is just hindering her search. Lisa thinks Apu may have seen Bart.

Lisa needs to reach every destination before time runs out.

Bonfire of the Manatees[edit]

Lisa goes to a Krusty Burger where she finds Apu. He is angry that Cletus is bringing it roadkill because he wants to be the only person in town who can sell rotten meat. Lisa agrees to help Apu steal the roadkill from Cletus. They drive Apu's car and knock Cletus' roadkill out of his pickup truck. Apu doesn't know where Bart is, but thinks Professor Frink may know since he appears to know everything. Lisa goes to the observatory to talk to Frink but he only knows that Bart disappeared into a bright light.

Lisa needs to use Apu's car to knock Cletus' Pickup Truck and grab the roadkill until time runs out.

Operation Hellfish[edit]

Outside the observatory Lisa talks to Grampa in the hopes that he knows where Bart is. He saw Bart's lucky red cap fall out of a black sedan. Lisa decides to destroy the sedan and buys the school bus from Otto to help. Lisa picks up the cap and destroys the sedan. She then goes to Aztec Theater and Springfield Squidport to destroy two more sedans but there are no more clues.

Lisa has to destroy all cars before time runs out.

Slithery Sleuthing[edit]

Lisa goes to Chief Wiggum hoping he knows where Bart might be. She finds him at the Monty Burns Casino. She asks him where Bart is, but he is too busy. Wiggum is currently trying to bust Snake under the three strikes law, and Wiggum refuses to help until he finds evidence. Lisa buys her 'cool clothes' as a disguise. She then accompanies Chief Wiggum in collecting evidence. They find some jeans, evidence that Snake bought Counterfeit Designer Jeans. They later find find him running over an elderly citizen without a permit. After they collect litter that he threw out of the vehicle, they have all the evidence they needed in regards to put Snake in jail. In return, Chief Wiggum mentions seeing some shady looking Government officials with Bart by the Squidport, but in his mind they probably sent him on a cruise as deals are good currently.

Lisa has to chase Snake in Chief Wiggum's police car and collect all items he drops from his car.

Fishy Deals[edit]

Following her only clues, Lisa goes to the Captain McCallister for help. Before helping he needs Lisa to gather some lost fish for his restaurants. However she instead releases them back into the ocean and pretends to have helped. After she rescues them all she returns to McCallister for information on Bart.

The Old Pirate and the Sea[edit]

McCallister tells Lisa he saw Bart forced into a limo. Lisa destroys the limo but Bart is not there. McCallister reveals that Bart had earlier escaped the limo and jumped onto a nearby ship. Lisa drives onto the ship and discovers Bart, confused and speaking gibberish, with soiled pants. Lisa & Bart then return home.

Bonus Mission[edit]

The bonus mission of this level is for Principal Skinner.

Princi-Pal[edit]

Lisa asks Skinner about Bart, but he is too busy with his errands. Lisa helps him get a Krusty Burger, pick up his laundry, and get his fungal infection removing cream.

Gallery[edit]

  • Map of the level

  • Labelled map


The Simpsons: Hit & Run
Levels
Level 1Level 2Level 3Level 4Level 5Level 6Level 7
Characters
HomerBartLisaMargeApuNon-Playable characters
Vehicles
Pink SedanHonor RollerMalibu Stacy CarCanyoneroPontiac Firebird70's Sport Car
Locations
Evergreen TerraceDowntown SpringfieldSpringfield Squidport
Others
References/TriviaAppearancesExtrasCreditsQuotesCards