Simpsons Hit And Run Level 3 Wasp Cameras
- Sep 14, 2011 Where are the wasp cameras in level 1 in The Simpsons hit and run? Where are the gags on the simpsons hit and run on level 3? Asked in Game.
- Mar 01, 2016 This is my 100% walkthrough for The Simpsons Hit and Run (GameCube version).r r This episode covers the wasp cameras of Level 1.r r TOTAL PROGRESS:r.
May 30, 2009 In the Simpsons Hit and Run game, to get a sedan, one will need 500 coins. Simply go to level 6 with Bart and follow the dock. The guy with a dollar sign on top of him will give the sedan.
Mmmmm... Walkthrough: Level 7
Level 1 | Level 2 | Level 3 | Level 4 |
Level 5 | Level 6 | Level 7 |
Rigor Motors
Park your 70's Sports Car outside of Ned Flanders house, pointing towards the slums location. Walk into the Simpsons' house and speak with Lisa. You must collect the supplies to help fend off the zombies. Quickly run over to the Flanders and jump the fence.
Speak with Ned, and jump the fence. Get into your vehicle, as instructed earlier, and take off to Cletus's house in the slums. Take the cemetery shortcut, and stop once you reach Cletus's pad. Take the supply from Cletus's lawn.
Drive down the block to Moe's house. Hop out and speak with him. Collect the Chainsaw, and drive back to the Simpsons house via the shortcut through the cemetery to complete the mission.
Long Black Probes
Drive over to the Playground in the Elementary School area, and talk with Comic Book Guy. You can buy it from the Zombie at the Springfield Cemetery, so drive over there are purchase it from him. If you need some coins, look in the backyards in the Simpsons' neighborhood.
Drive back to the Elementary School Playground, and chase after the vehicle once you arrive. The actual problem with this mission is not keeping up with the vehicle, but avoiding the traffic, which it also has trouble doing.
It will turn right after exiting the playground, and move along the basic trend of the road until it reaches the Kwik-E Mart business district, where it will choose to go straight through the suburbs. Follow it through the cemetery shortcut, and to the slums. Cut through the trailer park, and take the barn shortcut, as well. You will complete the mission at the Power Plant.
Pocket Protector
Pull into the Power Plant parking lot, and have a word with Professor Frink. You will have to protect Professor Frink from the aliens and deliver the nuclear waste to the spaceship. You will be in the Hover Car, so take the shortcut through the barn's yard, and drive up the hill and straight over the tire-burning lot.
Once you land, hug right and go through the trailer park area. Avoid all of the traffic possible here, as if you get hit hard enough, the nuclear waste will explode, and you will have to go back to the Power Plant to fetch some more. Avoid the vehicles at the stoplight, and go through the cemetery shortcut.
Near the Simpsons' neighborhood, collect the Repair icon on the right. You must avoid everything humanly possible so that your Hit & Run meter does not go off. If so, you are really messed up on the mission. Take the Fire Truck ladder shortcut to the right of the Kwik-E Mart. When you reach the school, take the shortcut through the window on the left side, and drive the vehicle into the baseball diamond to complete the mission.
There's Something About Monty
Drive over to the Elementary School and walk in. Speak with Lisa, and your next mission will be to find a source of nuclear waste before the time expires. Quickly leave, and hop into your vehicle, which should be headed for the Power Plant. Once you reach the suburbs, you will have to deal with shrugging off a mysterious vehicle, which is easier said than done.
First off, avoid all traffic. No matter what, do not get blocked by traffic. Secondly, remain calm. Just follow your path as if the vehicle is not there, and you should prevail with little to no trouble. If you have no shook him by time you hit the cemetery shortcut, wait to see if you shrug him by time you hit the trailer park shortcut. This should snag him off your tail.
Hit the barn shortcut, and slide into the Power Plant parking lot. Hop out of your vehicle, and look for a giant glass structure that is turned over. Climb it up to a lounge area, and go to the back of this room. Look to the right, and climb the steel constructors. I suggest moving the camera to a side angle. Climb into the office of Mr. Burns. This will complete the mission.
Alien 'Auto'topsy Part I
Double jump in the center of the carpet to avoid falling through one of the traps in Mr. Burns' office. Talk with him, and you must collect and deliver nuclear waste to the spaceship. Again.
Collect the Map on the table, and fall through one of the booby-traps to gain time. Jump down from here, and get into your vehicle below. Drive into the Power Plant to collect the nuclear goop and go to the playground exactly as we did before, by taking the shortcuts through the barnyard, over the tire-burning lot, and through the trailer park.
Watch out for the traffic at the stoplight near the cemetery, and take the cemetery shortcut carefully. Drive patiently through the area, and take the Fire Truck ladder shortcut to the right of the Kwik-E Mart. Drive through the glass window to the left of the Elementary School, and drive the vehicle straight into the baseball diamond to complete the mission. Again.
Alien 'Auto'topsy Part II
Walk over to Snake near the baseball diamond, and have a brief chat with him regarding the current events. You must collect the nuclear waste and deliver it to the spaceship yet again. You must drive to the Power Plant first, however, while in the Bandit.
Take the normal path after you exit the playground, but cut to the left through the very nice shortcut once you pass the Krusty Burger. Go left at the Kwik-E Mart, and you will have to escape an Alien Vehicle in the suburbs. You can easily do this by simply outgunning them, and avoiding the traffic. You should have them beat by time you hit the cemetery.
Cut through the usual places, like the trailer park area, the barn, and so forth. Once you reach the Power Plant, collect the substance, and quickly turn around. We have 5 seconds less here than the other two times. Take all of the shortcuts: the barnyard, over the tire-burning lot, the trailer park, the cemetery, the garage, the Fire Truck ladder, and the side of the school. Drive straight into the baseball diamond to give them another taste of reality.
Alien 'Auto'topsy Part III
The final mission. Walk over to Grandpa Simpson in the Playground to start the mission. You must drive over to the Power Plant to collect the last nuclear goop and deliver it to the UFO flying overhead.
You will start off inside of Grandpa Simpson's vehicle. Drive around to the right, and make your left turn to begin a race against an Alien Vehicle. This race is fairly easy to win, so do not panic. Take the shortcut through the long alley like we did before, and turn left at the Kwik-E Mart. Take the shortcuts through the cemetery, the trailer park , and the barn. This should give you the lead for the win at the Power Plant parking lot.
Once you have collected the nuclear goop from the Power Plant, begin driving back. If your vehicle is damaged badly, stop and get a Repair icon, and then run into a wall or something to drop the nuclear goop, and go back to the Power Plant to collect it again. This will make up for the time lost when trying to heal up.
You will have to drive back very fast while avoiding the Hit & Run meter going off. Drive through the barnyard, over the tire-burning lot, through the trailer park area, and over the cemetery. Once you reach the suburbs, you must lose an Alien Vehicle that will be following you.
You can easily lose this pest by going through the garage shortcut, followed by the Fire Truck ladder shortcut to the right of the Kwik-E Mart. Follow the path to the school, and go through the window to the left of the building fairly slowly, as if you are going too fast, you will hit the cage and have to start all the way at the beginning once again. Drive into the baseball diamond to complete the game.
Flaming Tires (Bonus Mission)
You can find a worried Smithers outside of the Kwik-E Mart. You will have to help him track down several items for Mr. Burns. As soon as you accept the mission, climb up the boxes on the back of the Duff Truck and jump onto the steam stack to be lifted to the rooftop. Now, go talk to Smithers after this.
Hop into your vehicle (the RC Car for the rooftop you're going to is recommended) and quickly drive over to the Fire Truck, and jump out. Quickly climb up the ladder on the side of the second Fire Truck, and climb up the rooftop to collect the next item. Drop down, and walk over to Smithers. For the next task, climb that billboard to the rooftops to the left of the Kwik-E Mart, and drop down on the highest level. Jump onto the air conditioner, and onto the steam stack to collect the last piece. Return to Smithers to complete the mission.
Race 1: Time Trial
You can find a Zombie across the street from the Kwik-E Mart. Take the 70's Sports Car with you, and start the race. The lap will consist of going in an immediate circle around the course by sending you up the ladder of the Fire Truck, and back around. This will make you crash into the barricade; however, you can repair your vehicle with a repair icon coming up.
Race 2: Circuit Race
You can find the second Zombie in front of the First Church of Springfield. We suggest using the 70's Sports Car in this instance, as it is affordable. You will be faced with a few hard left turns, and then a slithery road to follow this one through. Go left, and straight through the middle class suburban area.
Pull a hard left whenever you reach the turn point. You will go around in a circle, and go through the neighbor's garage, and back around the way that you came from. Stay away from the center of the road, for the most part, as it can mess up your vehicle's body on this long race. Once you reach the checkpoint, make a U-Turn and carry on. Repeat this twice to be the victor.
Race 3: Checkpoint Race
Take a fast vehicle over to the front of the Springfield Elementary School to find a Zombie. Personally, I used the 70's Sports Car, as it is easily fast enough to win this race. The basic layout is very straightforward on this course with very few complications in the handling of your vehicle. Go straight after the first few turns to go through several buildings for a shortcut. You will have to E-Brake a few times around the first rough corners.
There are not a lot of shortcuts early on, but once they come on, you will have three shots to take. The bad part is, the other vehicles also take these shortcuts, as well. The three shortcuts are through the cemetery (and stay straight, as if otherwise, you could mess yourself up big time), through the trailer park, and through the barn. It is easy to stay ahead of the pack throughout the entire race, just do not mess up on the cemetery and you should be fine.
Wasp Cameras
1: Inside of the Simpsons' backyard.
2: In the Flanders' backyard.
3: Inside of the backyard next to the Simpsons'.
4: In the park, near the monkey bars.
5: Inside of the Wiggums' backyard.
6: Drive to the Kwik-E Mart, and press the button on the back of the Duff Beer Truck. Climb up the boxes, and jump onto the steam stack atop the vehicle to land on the McCartney Garden (rooftop of the Mart). Attack the Wasp Camera to the left once up here.
7: Jump onto the billboard next to the Kwik-E Mart, and jump onto the rooftop behind it. Go to the right, and onto the next rooftop for a Wasp Camera to appear.
8: In back of the Lard Lad Donut Shop, jump onto the Air Conditioner to be lifted onto the rooftop, where you can destroy the Wasp Camera.
9: Park your vehicle near the Fire Truck that is next to the building with the orange rooftop, and climb your vehicle to the ladder on the side of the Fire Truck. From here, jump up to the top of the Fire Truck, and walk towards the rooftop. Climb up the roof, and destroy the Wasp Camera.
10: Near the baseball diamond in the Elementary School Playground.
11: Near the sandbox area in the Elementary School Playground.
12: In the Elementary School Playground, go towards the back door and jump onto the air conditioner to the left. Double jump in mid-air to reach the castle rooftop, and destroy the Wasp Camera once up here.
13: From number 12, double jump onto the tall walls near the air conditioner, and walk across to the other side of the rooftop, where you will find the Wasp Camera .
14: Near the roadblock, Springfield Elementary side.
15: The left side of the Power Plant's parking lot.
16: Climb up the downed glass constructor in the Power Plant parking lot. Make your way through the snack room, and to the other side. Jump onto the several steel constructors here. I suggest a side view to balance your jumps. Climb into the booby-trapped room, and double jump over and over again across the floor and destroy the Wasp Camera in here.
17: Go to the barn near the trailer parks, and climb up the mount of haystacks. Once on the rooftop, jump over to the nozzle to the right as it moves from side to side. Once done, jump off carefully to the other side to wake up the Wasp Camera.
Simpsons Hit And Run Level 3 Wasp Cameras Reviews
18: In the trailer park area, check the rooftop of the trailer with the yellow awning by jumping on top of your vehicle, and onto it.
19: From number 18, look straight in the back to spot another Wasp Camera. Jump from roof to roof to reach it.
20: On the golden bridge that leads to the slums, check the right side of the bridge to see some steps. Climb them up, and go to the middle of the platform. Look to the right, and you will spot the Wasp Camera. Walk along the small constructor to reach it, and destroy it.
Collector Cards
Soul Donut
Inside of the Flanders' backyard. Jump on top of the bomb shelter and double jump to reach it.
Krusty Doll
Go to the park in the Simpsons' neighborhood, and double jump onto the monkey bars. From here, double jump over to the slide and collect the Collector Card.
Time Travel Toaster
In back of the Lard Lad Donut Shop, jump onto the Air Conditioner to be lifted onto the rooftop. Once up here, jump onto the steam stack to be taken to the shoulder of Lard Lad himself, and where the Collector Card is, as well.
Human Cookbook
On the playground in the Springfield Elementary School, jump on top of the monkey bars. Perform a running double jump to the school bus, and then perform a running double jump to the slide, where you can find this Collector Card.
'Smarch' Calendar
Climb up the downed glass constructor in the Power Plant parking lot. Make your way through the snack room, and to the other side. Jump onto the several steel constructors here. I suggest a side view to balance your jumps. Climb into the booby-trapped room, and double jump over and over again across the floor to collect the Collector Card.
Monkey's Paw
Go to the barn near the trailer parks, and climb up the mount of haystacks. Once on the rooftop, jump over to the nozzle to the right as it moves from side to side. Once done, jump off carefully to the other side to collect the Collector Card.
Hell Toupee
In the cemetery, look to the left to find a platform that Homer can walk along. Do so, and jump from coffin to coffin as they come around to reach the Collector Card.
Costumes
Dirty - 400 Coins
You can purchase the Dirty clothing inside of Bart's Bedroom, the Kwik-E Mart, or the Springfield Elementary School.
Evil - 450 Coins
You can purchase the Evil devilish costume inside of Bart's Bedroom, the Kwik-E Mart, or the Springfield Elementary School.
Donut - 500 Coins
You can purchase the coolest costume in the game inside of Bart's Bedroom, the Kwik-E Mart, or the Springfield Elementary School.
Gags
1: Check the TV in the Simpsons house.
2: The Tiki Statue in the Simpsons' backyard.
3: The Swingset in the Simpsons' backyard.
4: The Bomb Shelter in the Flanders' backyard.
5: The Krusty Lamp in Bart's Bedroom. Double jump to the speakers in the backyard to get inside.
6: Check the Swingset in the park near the Simpsons' household.
7: In the Kwik-E Mart, play the Arcade machine.
8: In the Kwik-E Mart, check the ATM.
9: In the Kwik-E Mart, check the alarm near the entrance from behind the counter.
10: In the Kwik-E Mart, check the slushy machine.
11: In the Kwik-E Mart, check the freezer.
12: Inside of the Springfield Elementary School, check the alarm.
13: Inside of the Springfield Elementary School, check the fire extinguisher.
14: The giant chemical holder in the Power Plant's parking lot.
15: Touch the clown on Bart's bed in Bart's Bedroom.
Mmmmm... Walkthrough: Level 3
Level 1 | Level 2 | Level 3 | Level 4 |
Level 5 | Level 6 | Level 7 |
Nerd Race Queen
Walk into the comic book store, and talk to the shop keep, as you are looking for Bart. This prompts a race between you and the Comic Book Guy. The race is fairly linear: you must beat him to the boardwalk/decks. You can easily cut around the corners of the track, but most importantly, turn right and go down the stairs after Wall E. Weasel's.
Just hug the sides of each of the turns; driving up on the sidewalk, grass, what have you. Whatever you can do to get by, do it. Towards the last parts of the race, there will be open lots to cut across, so do so. When you reach the huge ramp, go left and nudge the comic book guy out. Pass the finish line, and collect the comic.
You now have 1:30 to get back to the comic book store before the comic ruins! Hurry up and toe the line to get back to the shop. Backtrack, and turn right/straight where there are several options. From here on out, follow the green arrows to complete the mission, and hear hilarious commentary afterwards.
Simpsons Hit And Run Level 3 Wasp Cameras Review
Clueless
Walk over to the arcade across the street, and talk to Milhouse, who hits on Lisa. You will have to follow Milhouse's clues to find out where Bart is before the timer of 0:20 runs out after you get into your vehicle, so take out the Malibu Stacy Car. Drive down the block, and hop out of the car to speak with Milhouse.
Your next destination is Planet Hype, down on the boardwalk. Follow the green arrows on the road as you travel to the left and follow the path. When you reach the Krusty Burger, turn left and follow the path. At the optional road, turn left again. Go left at the big ramp, and down the spiral road.
After this, get out and talk to Milhouse again. The next destination is the Springfield Sign, so you will have to go through the curvy boardwalk area without running many people down. Once you reach solid road, turn right at the first chance, and follow the path straight. Turn left on the upcoming turn, and follow the path. Get out and talk to Milhouse. This will complete the mission.
Bonfire Of The Manatees
Drive over to the inner-city Krusty Burger, and speak with Apu. You must ram Cletus's truck with the vehicle you've been given, and steal all 15 packs of Flatmeat. Start off by ramming him head-on, as you will come from the first lane straight ahead. Collect the package. If done correctly, you should be able to ram into him at least twice more.
Follow him onto the small highway, and ram into his bumper at every chance. Do not forget to pick up your packages after you get done bumping into him. Try to cut him off hard way by ramming into the side of his pickup truck whenever you can. After you collect all 15 Flatmeats in 2:01, you will have around 1:30 to get to the Observatory, which is (likely) behind you. Go inside, and chat with Professor Frink. This will complete the mission.
Operation Hellfish
For this mission, you will have to chat with Grandpa Simpsons, who is wandering outside of the Observatory. Afterwards, hop into a vehicle and drive to the dam (east from where you are), and cross over into the Kamp Krusty area. Hop out of your vehicle, and talk to Otto. He will sell you the School Bus for 300 Coins. Buy it, and get inside.
Your mission is to destroy the Black Sedans before the time runs out. Drive back up to the Observatory, and collect Bart's Hat in the middle of the road. This triggers a timer. A Black Sedan appears out of nowhere, driving towards the dam. Follow it, and crush it as it turns to the left at the dam . Bumper bump it a few times, and get it caught in between vehicles to execute the Black Sedan.
Our next destination is the Aztec Theater. Turn left when you get off of the highway, and drive down the stairs. Follow the green arrows on the road to reach the theater. Once here, a Black Sedan comes out from the parking lot, heading towards the boardwalk. Run it over on the winding path leading to the boardwalk to make it explode.
The next destination is Planet Hype, so ram the Black Sedan ahead with your grill. This is an easy kill, as it heads back to way that you came from. You can pin it up against the rail on the right as you drive along your merry way. After you make it go boom boom, the mission will be completed.
Slithery Sleuthing
Drive down to Mr. Burns' Casino, and hop out of your vehicle to talk to Chief Wiggum. Walk over beside the police car and 'get changed.' Afterwards, the mission begins. We must follow Snake and pick up three pieces of evidence against his case.
Take off once the mission starts, and follow behind Snake as he pulls out in his ultra-fast vehicle. He will drop the first piece of evidence right away, so be sure to get it. You will now have to follow in on a pretty obvious path that strings straight ahead, and turns right along this path.
Cut the corners of every turn early, and always avoid traffic. This is a key to the success of this mission, as Snake's vehicle is faster than yours, so getting stopped is inexcusable. By time you reach the gas station/stairs he will drop his second piece of evidence in an awkward spot.
Remember, try not to ride his bumper too much. If this is the case, you may likely miss a piece of evidence against him, which would be very bad. If he gets on the highway, and goes over the half-drawn bridge to release the third piece of evidence, you're out of luck unless you can hit the brakes right away and collect it in time.
As soon as you collect the three packages, turn around and ride back to the Casino! Take the stairs shortcut, and you should make it on time to complete the mission.
Fishy Deals
Call the Malibu Stacy Car in, and take her for a drive down to the boardwalk. Hop out and talk to the Captain. You will have to save all of the fish before the time runs out. Roll forward and collect the first fish (1), and go right to collect another (2). The third lays on the deck near the lighthouse (3).
Go straight, and collect four fish as you make your way around the boardwalk (4, 5, 6, 7). On the road, you can find two fish on the left side (8, 9) that leads into the Duff Beer Factory parking lot. You can find one over the bridge (10), and one at the bend in the road (11). Go down the hill and collect another fishy (12), then collect two more on the stretch (13, 14), including one in oncoming traffic.
On this path, you can collect a few more fish (15, 16) on the winding roads. As it becomes a straightaway, collect one fish (17), and one as you turn left to the dam (18). There are a lot of fishies lined up along the dam road (19, 20, 21), and the final fish is to the right (22), over the center of the half-drawn bridge. Collect it to complete the mission.
The Old Pirate And The Sea
Go back to the Captain and have a word with him. He will give you some information regarding Bart, so hop into your Mr. Plow from the Telephone Booth, and follow the Limo that has Bart inside! Ram into it head-on as it comes from the left, and then turn around. With how long and awkward the Limo is, you should cut it off into a wall to mess up the way it handles, and then ram into it from there.
The armor on the Limo is very sturdy, so try ramming into the side of it as it begins to turn. Remember, the faster you're going, the stronger the hurt! Try to remain in a straight line as you begin to ram, since this picks up the most speed. After the Limo is destroyed, drive back to the Captain's pad. Take a minute to cool off your Hit & Run Meter, if need be. Change your vehicle to the Malibu Stacy Car.
Chat with the Captain. He will explain that Bart was taken on a ship, and now you must board that ship. Quickly hop into the Malibu Stacy, and drive towards the green arrows. Make a right, and follow this path. Make a right after you reach the solid road, and go through the alley. Break the Krusty window, and ride up the ramp on the left side. Hit the brakes once you land on the ship. Jump out of the vehicle, and talk to Bart. This will complete the mission.
Princi-Pal (Bonus Mission)
You can find Principal Skinner on the strip in between the boardwalk area and the starting area, where all the patio sets are. Talk to Skinner about running some errands. The race begins to get those items, so lay rubber to The Right Fluff Laundromat. You can find it straight ahead, make a left, make a right, and follow the path. Make a right at the intersection, and collect the laundry.
Turn around, and drive back where you came from. Follow the path as you normally would, but go straight up the stairs once you come to that part. Follow the green arrows to reach the Krusty Burger in the nick of time. Jump out, and speak with the Squeaky-Voiced Teen about the meal. Grab it, and hop back into the vehicle.
As soon as you get through with this task, you will be placed with another! Backtrack and go to Mr. Burns' Casino. Do not take any shortcuts, as they could prove to me more trouble than they are worth. Drive up towards the hill that we came from, and park the car. This will save us time. Hop out and talk to Dr. Nick, and collect the prescription.
Now you will have to drive Skinner to the arcade, so run down the block and get into the vehicle. The only shortcut you will need to take is the one that is up the stairs. Drive straight into the arcade parking lot to complete the mission, and unlock Principal Skinner's Sedan.
Race 1: Time Trial
You can find Milhouse down at the docks with Gil. Just search around for him, he's easy to spot. I suggest taking the Malibu Stacy vehicle. You will start out making the rounds with a few left turns and even your vehicle out by tapping the E-Brake. After this, you will make a right, so ease up off of the acceleration, if need be. After a few more right turns, crash through the Krusty Window on the right .
Speed up to go onto the ramp on the left side, and zoom straight over the ship that is docked. You can access a lot of goodies on this ship, so remember this path for later. You will land on the ship, so drive off and to the left. This is your checkpoint. Do this three more times, and you will succeed.
Race 2: Circuit Race
You can find Nelson standing around the gas station near the starting point of the game. Choose the Malibu Stacy Car before the race, and then start it. There are several turns that are evenly matched here, although cutting across them saves a lot of time. The path will be a left across the lawn, straight ahead across a bumpy course, and in a complete circle. You will get to a point where you will want to go straight (down the stairs) rather than turn to the right.
When this part comes to, you will want to turn to the left hard way as soon as you get down the stairs. Best part of all? The other vehicles have a hard time making it through. Try using the E-Brake as soon as you land. There's your full lap. This is an extremely tough race, but you shall prevail after four more laps.
Race 3: Checkpoint Race
You can find Ralph outside of the Krustylu Studios. I suggest taking other the Honor Roller or the Malibu Stacy Car. Make a sharp right to get ahead of the turn, and ahead of most of the competition, as well. Make another rough turn, followed by a moderate left. You're now on the boardwalk area. Make a right, followed by another while watching out for the steps to the left.
You will now travel through the business district. Try not to get tangled up in the streetlights along the side as you E-Brake your way around the turns. You will now pull out of the boardwalk decks, and back onto the roadways. When you reach the circular road, go right and drive up here. Force your way through the corners of the roads to gain the advantage, and win the Book Burning Van.
Wasp Cameras
1: On the beach below the decks.
2: On the deck in front of the lighthouse, near the beach.
3: You can find a ramp near the end of the docks (where the giant 'Planet Hollywood'-esque globe spins, through an alley and to the right through a Krusty the Clown window. Drive up fast through the platform to the left to land on a ship in the distance. A Wasp Camera will appear as you land.
4: To the right from number 3. You can find the Wasp Camera near the steel stairway.
5: From number 3, go to the left instead of the right. The Wasp Camera will appear in the center, near the pole.
6: On top of the building to the left of the 'Planet Hype' planet prop, near the docks.
7: To the left of the blimp, inside of the Duff Beer Factory. Crash through the Krusty window to reveal its presence.
8: Underneath the Duff Blimp. From number 7, go through and to the right.
9: Underneath the Duff Blimp. From number 7, go through and to the right.
10: In the first movie studio on the left, inside of the gigantic studio center. Get out of your vehicle and walk in. Destroy it on the stage.
11: In the second studio. Get out of your vehicle and go to the left to enter the Springfield News set. The Wasp Camera will be where the newscasters are usually.
12: Near the Telephone Booth after the 'jungle' tunnel.
13: Near the front of Ye Olde Off-Ramp Inn, which is down slightly from number 12 (away from the tunnel).
14: On the Observatory ground, to the right.
15: Inside of Kamp Krusty, to the direct right.
16: Inside of Kamp Krusty, straight ahead from the entrance.
17: When on the dam, look for a part of the railing that is taken out closest to Kamp Krusty. Jump down through the hole, and walk out on the plank. Double jump to the platform below, and jump onto the water jet stream. This will send you up into the air, so hold right. Once you land, walk down the board, and destroy the Wasp Camera.
18: From number 17, walk through the door. Destroy the Wasp Camera afterwards.
19: Drive into the alley behind the comic book store, and you'll be on a rooftop. Hop out of the vehicle, and climb up the object on the right. To your right will be a Wasp Camera.
20: At the second Krusty Burger, park in the parking lot, and look alongside of the wall for Barney's Bowlarama. Jump onto the rooftop, and destroy the Wasp Camera.
Collector Cards
Angel Skeleton
Drive into the alley behind the comic book shop, and you will be on a rooftop. Get out of your vehicle, and climb up the object to the right. Once up here, go right and destroy the Wasp Camera. Jump onto the green rooftop in the background, and collect the Collector Card.
Bart's Soul
At the second Krusty Burger, park in the parking lot, and look alongside of the wall for Barney's Bowlarama. Jump onto the rooftop, and destroy the Wasp Camera. Look for the Collector Card on the other side of the rooftop. Climb out on the middle green spoke, and double jump to reach the Card.
Lisa Lionheart
You can find the Lisa Lionheart Collector Card by going inside of the lighthouse near the beach, and entering the door. Stand on the rail, and double jump to collect the Collector Card.
Lisa's Valentine
You can find a ramp near the end of the docks (where the giant 'Planet Hollywood'-esque globe spins, through an alley and to the right through a Krusty the Clown window. Drive up fast through the platform to the left to land on a ship in the distance. Drive over to the right until you reach a steel stairway, where you must climb up. Jump off to the left, and land on the red/orange seal where there are coins at. Walk around to the right, and jump to collect the Collector Card.
Lisa's Machine
In the first movie studio on the left, inside of the gigantic studio center. Get out of your vehicle and walk in. Climb up the ladder, and jump over to the wooden plank. Walk to the center of this board, and jump over to the ceiling fan on the left. From here, double jump onto the balcony, and go outside. Jump to reach the Collector Card.
Evil Braces
When on the dam, look for a part of the railing that is taken out closest to Kamp Krusty. Jump down through the hole, and walk out on the plank. Double jump to the platform below, and jump onto the water jet stream. This will send you up into the air, and you can grab the Collector Card.
Soy Pop
To find the Soy Pop Collector Card, drive across the dam (away from Kamp Krusty) and make a fast right. Drive over the half-drawn bridge, and hit the brakes. Get out of the vehicle, and turn around (facing the bridge). Look to the right, and you will see the Collector Card. Jump over onto the ledge of the rail, and double jump over to it to collect it.
Costumes
Cool - 250 Coins
You can find the Cool outfit inside of the Observatory or the Comic Book Store.
Floreda - 250 Coins
You can purchase the Floreda costume in the Observatory or the Comic Book Store.
Hockey - 300 Coins
You can purchase the Hockey equipment in the Observatory or the Comic Book Store.
Gags
1: The dumpster next to the Arcade.
2: You can find a ramp near the end of the docks (where the giant 'Planet Hollywood'-esque globe spins, through an alley and to the right through a Krusty the Clown window. Drive up fast through the platform to the left to land on a ship in the distance. To the right will be a gag that you can activate.
3: Inside the Observatory, check the 'Restricted Area' glass.
4: Turn on the light on the desk in the Observatory.
5: Check the monkey in the Observatory.
6: In the Observatory, search the telescope.
7: The animal head to the right inside of Kamp Krusty.
8: Inside of Kamp Krusty, search the flagpole.
9: The Wall E. Weasel building in the city, check the ball drop lever.
10: Once inside of the comic book store, check the Radioactive Man stand-up.
11: Inside of the comic book store, touch the robot.