Simpsons Hit And Run Level 6 Map

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  1. Simpsons Hit And Run 2

This page details one or more prototype versions of The Simpsons: Hit & Run.


A late PS2 prototype of the Simpsons Hit and Run was leaked on Jan 23, 2019. Almost all of the game's content is finalized, with most of the differences being relatively minor. This version contains an odd bug if emulated where the characters appear upside down when driving vehicles.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
Everything.
  • 2Level 1
  • 3Level 2
  • 4Level 3
  • 5Level 6
  • 6Level 7
  • 8Audio differences
  • 9Oddities
Simpsons hit and run level 6 map legend of zelda

Sep 08, 2013  Remember, the faster you're going, the stronger the hurt! Try to remain in a straight line as you begin to ram, since this picks up the most speed. After the Limo is destroyed, drive back to the Captain's pad. Take a minute to cool off your Hit & Run Meter, if need be. Change your vehicle to the Malibu Stacy Car. Chat with the Captain.

Map file

  1. Mar 28, 2012  Incriminating Caffeine. Drive to the train tracks, and go through the Krusty window to the right to reach the inside of the train piece. Step out of the Police Car, which you should buy from Gil right away obviously, and step into the circle.
  2. Sep 08, 2013 Collect another in the tree (check your map, 6), and run down the slight bump to collect another on the lawn (7). The next cola can rests near the stop sign (8), and the next is over at the Kwik-E Mart. Climb the boxes on the back of the Duff Truck, and jump onto the steam stack to get launched onto the rooftop (9, 10, 11, 12).
To do:
List some interesting findings from the map file.

In the root of the game disc is SRR2.MAP, a file that maps out all of the game's backend functions. According to this file, this specific prototype of the game was a nightly build.

Level 1

To do:
Mission item pick ups are placed differently.

Level 1 cutscene

  • The level 1 cutscene still uses the earlier models. The animation is also more slapstick and comical than the final's.
Prototype
Final
Simpsons Hit And Run Level 6 Map

S-M-R-T

  • Lisa's science project is placed in front of the Family Sedan, meaning you can simply drive into it to pick it up.
Prototype
Final

Petty Theft Homer

  • Barney's cooler pickup is placed further away from him in the prototype.
Prototype
Final

Flowers by Irene

  • The cutscene's audio mastering is unfinished and very inconsistent. This is especially noticeable with Homer's line 'Marge, that black van is spying on us' being 9 dB louder than the rest and clearly clipping.

The Fat And The Furious

  • Due to a programming mistake, Homer's initial line when talking to Mr Burns is overridden by him saying 'There he is!' (a line that goes unused in the final game) This line is likely supposed to play in the stage beforehand, when you first see Mr Burns, however one of the programmers made a mistake and put it in the wrong stage. In the final game this was never fixed, but due to some other changes to game's code, it is instead overridden by the correct line.

Stonecutters' Tunnel

  • A music track (stone_cutter_spoof) unused in the final game plays around the area of the Stonecutters' Hall. It is unknown why this was changed.

Power Plant

  • Unlike the final game, the power plant has a reverb effect when you are inside. Interestingly, the reverb also affects the menu sounds in the phonebooth, and this could be part of the reason it was removed.

Level 2

Better than Beef

  • The location of the satellite is moved further away from the player.
Prototype
Final

Level 3

General

  • The texture used on the platform near the red ramp that leads to the C-Spanker shortcut is different.
Prototype
Final

Level 6

Going To The Lu'

The circle HUD icon was changed from a kid to a bus in the final game. Interestingly, the image was the only part of the file that was replaced, and as such the bus is still named 'kids.p3d', is still located in the Objects folder (instead of the Vehicles folder) and uses a blue-purple background colour, unlike the yellow colour of any other vehicle icons.

Prototype
Final

Set To Kill

A timer was added in the final version of the mission. This was likely done to increase the difficulty of a late-game mission, as without it the mission is very easy. Maybe they overdid it a bit...

Level 7

Rigor Motors

The final objective to enter the Simpsons' house is still present. This was commented out in the final.

Text differences

Some of the text is a tad different.

Prototype
Final
Memory card (8MB) (for PlayStation 2) is unformattedMemory card (PS2) is unformatted

Any mention of the PS2 memory card was made less verbose.

Prototype
Final
Talk to the teen at Aztec theaterTalk to the Squeaky Voiced Teen at Aztec theater
Simpsons Hit And Run Level 6 Map

Text was made more specific.

The text that appears upon collecting all the collector cards in the game is different.

Audio differences

banjo_main

Simpsons Hit And Run 2

The audio mastering on this track is slightly different.

Prototype
Final

Oddities

minigamecam

A misplaced version of minigamecam.p3d is loose inside the main art folder. This model seems to use an earlier format that provides export data. With it, the following details can be found:

  • Models were made in Maya.
  • The game's project folder was referenced as 'Simpsons 2', the first game is likely The Simpsons:Road Rage which was Radical's previous entry.

Vehicle scripts

TT.con is missing from the prototype, despite the model assets being present.

Misc

To do:
Compare scripts
  • Handling is still called 'stability' in the Phone Booth UI as seen in some earlier screenshots.
  • The sun flare effect is incomplete and can still be seen through walls.
  • You do not perform a victory dance animation upon finishing a bonus race.
  • Wasp AI is more aggressive to dodging attacks than in the final game.
  • If your memory card is unformatted, the prototype has the option to format it for you, while the final game just displays an error.
  • There are a number of differences in the startup screen videos:
    • The Fox Interactive music is different.
    • The Gracie Films video appears to be taken directly from the TV series, while in the final game it has a higher quality.
    • The Radical Entertainment video uses the same sound effects as The Simpsons: Road Rage, with the added recording of Snake's voice which is present in the final game.
  • The bonus cutscene, 500 Yard Gash, has some extended sequences and certain parts were reanimated.
Prototype
Final
  • Level 7 actually contains some road nodes for the area past the blocked bridge, although they are extremely limited.
  • The Phone Booth Menu accessible with the Unlock All Vehicles cheat code contains entries for a set of vehicles listed as 'N/A XX' (the X's being replaced with numbers), as well another vehicle listed as 'Charred Husk'. Selecting the former will have no effect, and selecting the latter will spawn the wreck vehicle that can be driven after certain vehicles are destroyed. Driving this vehicle over a Wrench pickup does not do anything.
  • If a player exits their vehicle during a stage where a 10 second time limit to re-enter the vehicle is given, and then triggers the next objective on foot, said timer disappears and the player can be out of the vehicle from then on. In the final game, the timer continues regardless of the fact the player triggers the next objective or not.
The Simpsons series
ArcadeThe Simpsons • The Simpsons Bowling
DOSThe Simpsons • Bart's House of Weirdness
NESBart vs. the Space Mutants • Bart vs. the World • Krusty's Fun House • Bartman Meets Radioactive Man (Prototype)
Sega Master SystemKrusty's Fun House
Game Boy (Color)Bart Simpson's Escape from Camp Deadly • Bart & the Beanstalk • Itchy & Scratchy in Miniature Golf Madness • Night of the Living Treehouse of Horror
GenesisBart vs. the Space Mutants • Virtual Bart • The Itchy and Scratchy Game
SNESKrusty's Super Fun House • Bart's Nightmare • Virtual Bart (Prototype) • The Itchy & Scratchy Game
Game GearBartman Meets Radioactive Man
PlayStationWrestling
WindowsCartoon Studio • Hit & Run
Game Boy AdvanceRoad Rage
GameCubeRoad Rage (Prototypes) • Hit & Run
PlayStation 2Road Rage (Prototypes) • Skateboarding • Hit & Run (Prototype)
XboxRoad Rage (Prototypes) • Hit & Run
PlayStation PortableThe Simpsons Game
Nintendo DSThe Simpsons Game
AndroidTapped Out
iOSTapped Out
Retrieved from 'https://tcrf.net/index.php?title=Proto:The_Simpsons:_Hit_%26_Run&oldid=726742'
Level 5
Level 6
Level 7
Level 6

Level Information
Game:The Simpsons: Hit & Run
Number: 6
Playable character(s):Bart
Main location:Springfield, Springfield Squidport


The contents of this article or section are considered to be non-canon and therefore may not have actually happened or existed.

This is the sixth level of the game where Bart is the playable character, set in the Springfield Squidport in the hours before the night ends.


  • 1Plot
  • 2Bonus Mission

Plot[edit]

Going to the Lu[edit]

Bart talks to Apu about the aliens' plan, but he resigns, so he talks to Otto, who is taking the kids to Krustylu Studios for the tour, so they get into the School Bus and they collect the kids and take them there.

Getting Down With the Clown[edit]

Bart then talks to Barney in a cadet uniform and finds out that Krusty is in the Springfield Squidport and Bart must get there before Krusty's Limo and he follows a Movie Truck to the Observatory and then he races the limo to the Springfield Squidport. Talk to Krusty to start the next mission.

Lab Coat Caper[edit]

Bart then talks to Krusty and he follows Professor Frink to the observatory to find out more information about the alien invasion. Talk to him inside the observatory to start the next mission.

Duff for Me, Duff for You[edit]

Bart talks to Professor Frink and finds out that the ray guns are in the Duff Trucks, so he goes to the brewery and hits the Duff Truck to collect the ray guns, then he returns to the brewery and gets a ray gun as a proof.

Full Metal Jackass[edit]

Bart talks to Principal Skinner and he confiscates the ray gun, so he has to destroy his car and re-take the ray gun. Head over to Krustylu Studios for the next mission.

Set to Kill[edit]

For this mission, you will need the Globex Super Villain Car, purchase it from Kearney at the Krustylu Studios entrance for 600 coins.Bart talks to Krusty and tells him to destroy the ray gun stands, and he does so, using the Globex Super Villain Car before returning to Krusty at Krustylu Studios and then Bart tells him that he destroyed the ray gun stands and Krusty saw the Aliens at the Duff Brewery.

Kang and Kodos Strike Back[edit]

Bart tells Homer that the Aliens are at the brewery, and he says that it's Duff's worst disgrace since Duff Ice, so they use the 70's Sports Car and must get there before the Aliens escape in their Black Sedan. When they get there, Kang and Kodos tell Homer and Bart that Foolish Earthlings are raising their ratings as they've spread out even more cola through the water supply and it reached the Springfield Cemetery and the zombies will rise from the dead.

Bonus Mission[edit]

Milking the Pigs[edit]

Talk to Snake and he wants Bart to destroy Chief Wiggum's car and collect the evidence, and later a milk truck. He'll later reward you with his car, the Bandit.

Gallery[edit]

  • Map of the level

  • Labelled map


The Simpsons: Hit & Run
Levels
Level 1Level 2Level 3Level 4Level 5Level 6Level 7
Characters
HomerBartLisaMargeApuNon-Playable characters
Vehicles
Pink SedanHonor RollerMalibu Stacy CarCanyoneroPontiac Firebird70's Sport Car
Locations
Evergreen TerraceDowntown SpringfieldSpringfield Squidport
Others
References/TriviaAppearancesExtrasCreditsQuotesCards