Simpsons Hit And Run Not Loading

Simpsons

Sep 30, 2013  How to get The Simpsons Hit and Run working on Windows XP, Vista, 7, 8, 8.1 and 10 (32 / 64 bit) Post Updated 21st Aug 2017 for Windows 8/8.1 and 10 users:) OK, for the past few days I've been troubleshooting this issue and I found the perfect fix for both Windows XP Professional/Home Edition, Windows Vista, 7, 8, 8.1 and 10 (both 32 bit. The Simpsons: Hit & Run is a 2003 action-adventure game developed by Radical Entertainment and published by Vivendi Universal Games. It is based on the American animated sitcom The Simpsons, and is the twenty-second installment in the Simpsons series of video games.

By zoton2zoton2. Last updated

Initial Setup
1. Open your splits in LiveSplit and right-click > Edit Splits. Make sure your game name is set to 'The Simpsons: Hit & Run' (without the quotes) and then click the 'Activate' button that should have now appeared.
2. Download the 'Alternate Timing Method' LiveSplit component from the LiveSplit Components page. Extract the files into your LiveSplit's 'Components' folder.
3. Open LiveSplit and add 'Alternate Timing Method' (under 'Information') to your layout. 'Alternate Timing Method' will show your time with loads. Make sure to save your layout and add them to any other layouts you may use for this game!
4. Make sure your LiveSplit is set to show Game Time in the main splits; right-click > Compare Against > Game Time.

For Every Use
You don't need to do anything after the initial setup! Your splits should now display the time without loads and the time with loads (by default this will be called 'Real Time' but you can change that through the settings of the component on the layout) all the time, as long as you use the same splits and layout.

Other Help/Information
• The load remover currently supports the FairLight No-CD EXE (very common), along with some non-English versions No-CD EXEs.
• Ask on the forums if you are still stuck.

We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.
< The Simpsons: Hit & Run

This is a sub-page of The Simpsons: Hit & Run.

Unused HUD Icons

Simpsons Hit And Run Not Loading

HUD Icons that are not used.

  • Sit 'N' Rotate Room icon. Was supposed to be used for Kinky Frinky originally, because the Hover Car was meant to start at this location. In the final version, it's been changed to start at the park.

  • Legitimate Businessman's Social Club icon. The only mission which would make sense to drive here is Level 5's second mission, '...and Baby makes 8'. However, when you finish Mission 1, it ends with you arriving at the social club.

  • Springfield Central Monorail Station icon. The station is in both Level 2 and 5, but in both these levels, you never have to drive here in any of the missions other than Level 5's 'Never Trust a Snake'. When you get there though, the game tells you to pick up all the litter in downtown.

  • Springfield Nuclear Power Plant parking lot icon. Obviously meant for the missions where you have to drive to the power plant like 'There's Something About Monty', but the final version uses an icon of the Power Plant building.

  • Tomacco icon. Was supposed to be for Level 1's bonus mission, but in the final, a basket of tomaccoes is used.

  • The early radar seen in the IGN's sizzle reel and a few screenshots. Many mods of the game replaces the used one with this one.

  • Part of the early radar.

  • Part of an early map display.

  • The Wasp Camera has its own radar icon, which isn't used for some reason.

  • These numbers were intended for races before it was replaced by mission siles.

Simpsons Hit And Run Loading Slow

Cards

  • A different version of the collector card screen.

  • The early collector card tab.

  • An unused card with a text background.

  • An unused yellow card, likely related to the alternate collector card screen.

  • An unused red card.

  • An darkened version of the red card.

Mission Loading

Simpsons hit and run not loading ps2
  • Early loading screen for Level 1.

  • Monochrome early loading screen for Level 2. Unusually, an image of Marge reading a gaming magazine is seen. This in fact could be a reference to the mission 'Bonestorm Storm' in Level 1, and Bart's determination to get a copy of Bonestorm 2 in Level 2.

Misc. Graphics

Art that is not seen in the game at all.

  • An earlier version of the logo, used in the PS2, GameCube and Xbox menus, but not the Windows version.

  • Exploding screen. This is supposed to be used for when Scratchy blows up in the loading screen for a level, but since the game automatically loads a level when the cable runs out, it cannot be seen at all.

  • Angel Kang, was for the credits.

  • Angel Kodos, also was for the credits.

  • A price tag. Originally intended for buying clothes or cars instead of yellow text saying the price.

  • Credits picture showing a theatre with the Simpsons in it, not used.

  • Movie tickets. Intended for the scrapbook.

  • A talk wave, most likely used in the Bart tutorials.

  • A headset, most likely used in the sound settings.

  • Extra stars for the bonus game. The highest star count is 4, so these ones go unused.

Textures

Various textures that don't appear in the game.

  • An earlier version of the Buzz Cola vending machines. It's interesting to note that the final texture does not include the Buzz Cola logo, which is part of a seperate mesh. This texture is located in the files for L3/L6 and is used for the side of some racks holding tyres outside the gas station. While it is technically not unused, it is impossible to see the full texture ingame.
PopMachine.pngvending.png
Retrieved from 'https://tcrf.net/index.php?title=The_Simpsons:_Hit_%26_Run/Unused_Graphics&oldid=693491'