Simpsons Hit And Run Ps2 Unlock All Levels

Sep 12, 2011  In The Simpsons 'Hit and Run'. You can only get a monster truck in Apu's level. However, there is a cheat the you can enter in the 'options' menu in the home screen.

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Simpsons Hit And Run Ps2

This page details one or more prototype versions of The Simpsons: Hit & Run.

  • Unlock the Electaurus, Win all the races on level 1 (homer's level.) Unlock the World War II car, Complete Grampa's bonus mission (Dial B for Blood) Get homer's rocket car EASY, OK, this one's a bit long. Go to the power plant. Drive through it. No, I didn't say drive into the wall. I meant the building. Once you FINALY get outside search about.
  • Mar 28, 2012  Avoid all of the traffic possible here, as if you get hit hard enough, the nuclear waste will explode, and you will have to go back to the Power Plant to fetch some more.


A late PS2 prototype of the Simpsons Hit and Run was leaked on Jan 23, 2019. Almost all of the game's content is finalized, with most of the differences being relatively minor. This version contains an odd bug if emulated where the characters appear upside down when driving vehicles.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
Everything.
  • 2Level 1
  • 3Level 2
  • 4Level 3
  • 5Level 6
  • 6Level 7
  • 8Audio differences
  • 9Oddities

Map file

To do:
List some interesting findings from the map file.

In the root of the game disc is SRR2.MAP, a file that maps out all of the game's backend functions. According to this file, this specific prototype of the game was a nightly build.

Level 1

To do:
Mission item pick ups are placed differently.

Level 1 cutscene

  • The level 1 cutscene still uses the earlier models. The animation is also more slapstick and comical than the final's.
Prototype
Final

S-M-R-T

  • Lisa's science project is placed in front of the Family Sedan, meaning you can simply drive into it to pick it up.
Prototype
Final

Petty Theft Homer

  • Barney's cooler pickup is placed further away from him in the prototype.
Prototype
Final

Flowers by Irene

  • The cutscene's audio mastering is unfinished and very inconsistent. This is especially noticeable with Homer's line 'Marge, that black van is spying on us' being 9 dB louder than the rest and clearly clipping.

The Fat And The Furious

  • Due to a programming mistake, Homer's initial line when talking to Mr Burns is overridden by him saying 'There he is!' (a line that goes unused in the final game) This line is likely supposed to play in the stage beforehand, when you first see Mr Burns, however one of the programmers made a mistake and put it in the wrong stage. In the final game this was never fixed, but due to some other changes to game's code, it is instead overridden by the correct line.

Stonecutters' Tunnel

  • A music track (stone_cutter_spoof) unused in the final game plays around the area of the Stonecutters' Hall. It is unknown why this was changed.

Power Plant

  • Unlike the final game, the power plant has a reverb effect when you are inside. Interestingly, the reverb also affects the menu sounds in the phonebooth, and this could be part of the reason it was removed.

Level 2

Better than Beef

  • The location of the satellite is moved further away from the player.
Prototype
Final

Level 3

General

  • The texture used on the platform near the red ramp that leads to the C-Spanker shortcut is different.
Prototype
Final

Level 6

Going To The Lu'

The circle HUD icon was changed from a kid to a bus in the final game. Interestingly, the image was the only part of the file that was replaced, and as such the bus is still named 'kids.p3d', is still located in the Objects folder (instead of the Vehicles folder) and uses a blue-purple background colour, unlike the yellow colour of any other vehicle icons.

Prototype
Final

Set To Kill

A timer was added in the final version of the mission. This was likely done to increase the difficulty of a late-game mission, as without it the mission is very easy. Maybe they overdid it a bit...

Level 7

Rigor Motors

The final objective to enter the Simpsons' house is still present. This was commented out in the final.

Text differences

Some of the text is a tad different.

Prototype
Final
Memory card (8MB) (for PlayStation 2) is unformattedMemory card (PS2) is unformatted

Any mention of the PS2 memory card was made less verbose.

Prototype
Final
Talk to the teen at Aztec theaterTalk to the Squeaky Voiced Teen at Aztec theater

Text was made more specific.

The text that appears upon collecting all the collector cards in the game is different.

Audio differences

banjo_main

The audio mastering on this track is slightly different.

Prototype
Final

Oddities

minigamecam

A misplaced version of minigamecam.p3d is loose inside the main art folder. This model seems to use an earlier format that provides export data. With it, the following details can be found:

  • Models were made in Maya.
  • The game's project folder was referenced as 'Simpsons 2', the first game is likely The Simpsons:Road Rage which was Radical's previous entry.

Vehicle scripts

TT.con is missing from the prototype, despite the model assets being present.

Misc

Cheats
To do:
Compare scripts
  • Handling is still called 'stability' in the Phone Booth UI as seen in some earlier screenshots.
  • The sun flare effect is incomplete and can still be seen through walls.
  • You do not perform a victory dance animation upon finishing a bonus race.
  • Wasp AI is more aggressive to dodging attacks than in the final game.
  • If your memory card is unformatted, the prototype has the option to format it for you, while the final game just displays an error.
  • There are a number of differences in the startup screen videos:
    • The Fox Interactive music is different.
    • The Gracie Films video appears to be taken directly from the TV series, while in the final game it has a higher quality.
    • The Radical Entertainment video uses the same sound effects as The Simpsons: Road Rage, with the added recording of Snake's voice which is present in the final game.
  • The bonus cutscene, 500 Yard Gash, has some extended sequences and certain parts were reanimated.
Prototype
Final
  • Level 7 actually contains some road nodes for the area past the blocked bridge, although they are extremely limited.
  • The Phone Booth Menu accessible with the Unlock All Vehicles cheat code contains entries for a set of vehicles listed as 'N/A XX' (the X's being replaced with numbers), as well another vehicle listed as 'Charred Husk'. Selecting the former will have no effect, and selecting the latter will spawn the wreck vehicle that can be driven after certain vehicles are destroyed. Driving this vehicle over a Wrench pickup does not do anything.
  • If a player exits their vehicle during a stage where a 10 second time limit to re-enter the vehicle is given, and then triggers the next objective on foot, said timer disappears and the player can be out of the vehicle from then on. In the final game, the timer continues regardless of the fact the player triggers the next objective or not.
The Simpsons series
ArcadeThe Simpsons • The Simpsons Bowling
DOSThe Simpsons • Bart's House of Weirdness
NESBart vs. the Space Mutants • Bart vs. the World • Krusty's Fun House • Bartman Meets Radioactive Man (Prototype)
Sega Master SystemKrusty's Fun House
Game Boy (Color)Bart Simpson's Escape from Camp Deadly • Bart & the Beanstalk • Itchy & Scratchy in Miniature Golf Madness • Night of the Living Treehouse of Horror
GenesisBart vs. the Space Mutants • Virtual Bart • The Itchy and Scratchy Game
SNESKrusty's Super Fun House • Bart's Nightmare • Virtual Bart (Prototype) • The Itchy & Scratchy Game
Game GearBartman Meets Radioactive Man
PlayStationWrestling
WindowsCartoon Studio • Hit & Run
Game Boy AdvanceRoad Rage
GameCubeRoad Rage (Prototypes) • Hit & Run
PlayStation 2Road Rage (Prototypes) • Skateboarding • Hit & Run (Prototype)
XboxRoad Rage (Prototypes) • Hit & Run
PlayStation PortableThe Simpsons Game
Nintendo DSThe Simpsons Game
AndroidTapped Out
iOSTapped Out
Retrieved from 'https://tcrf.net/index.php?title=Proto:The_Simpsons:_Hit_%26_Run&oldid=726742'

Passwords

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Go to the options menu at the beginning of the game
EffectHow to unlock and what it does
Down down down leftWhen you kick it changes your person(you need to have completed game)
Down down right leftMakes the secret car of every level become a lego car
Down down down upGives you more camera views
right,right,left,leftmakes you blow up cars in one touch!!!
right,right,down,leftadds a speedometer to the screen.
right,up,right,upmakes you invincible!
right,right,right,rightspeed up to 350 km on any car
up,down,up,downall cars (100% game completed)
UP UP DOWN LEF100000 coins
up up up upgives you all cards (100% game completion)
Open the game.
Pick New, Load or Resume Game.
When in the game, press Esc.
Click on 'options'
Hold down F1 while you key in a sequence of arrows as shown below to unlock features.
PasswordWhat it does
F1 + 4xRightArrowMore acceleration on all cars
F1 + 4xleftArrowno Top Speeds
F1 + Right Arrow, Right Arrow, Down Arrow, Left ArrowShows a Speedometer
F1 + Right Arrow, Up Arrow, Right Arrow, Up ArrowNo Damage occurs on your car
F1 + 3xLeftArrow, Right ArrowVehicle jumps when the horn is pressed
F1 + RightArrow, RightArrow, LeftArrow, LeftArrowDestroys every other car you hit in 1 stroke
F1 + 3xDownArrow, Up ArrowMore Camera Angles
F1 + Down Arrow , 3xLeft ArrowNo police
F1 + down down right leftmakes every secret car a lego car
F1 + Up Arrow, Up Arrow, Down Arrow, Left ArrowGives you 100000 coins

Tips

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if you go into a file on the computer (cant remember which 1) you can change the weight of cars the speed of them even the default driver note: when you're changing the weight and the speed the max is 10,000. when you're driving the heaviest car aka the plow king you can send cars flying
First, open the Start menu, open Search, at the left of the window, in 'Name of/or part of folder' type 'Vivendi'. Do the same with 'Phrase in file name'. Choose 'Look in 'My Computer' (So it searches everywhere) and click 'Search'.
When it is done searching, open the folder 'The Simpsons: Hit and Run' (NOTE: do not open the FILE below it, for it will open the game and we don't want that yet). Once in the folder make a backup folder of 'Scripts' & 'Art'. Open 'Scripts' and then open 'Vehicles'. We'll start with something simple so right click 'v_famili' and choose open with Notepad (Never choose Word or something like that because Notepad is the game's scripting engine)
You should see a window pop-up titled 'Notepad v_famili (Read Only)' With Read Only on you cant alter the files. So minimize this window and highlight all the files in the 'Vehicles', right click 'Properties' and down the bottom of the new window you should see:
◘ Read only -selected-
◘ Hidden
Click the read only square and click 'Apply' then exit. Maximize v_famili and you will now see scripting codes like
setgasscale:120.00 ect. (!!!!NEVER MESS WITH setbrakescale BECAUSE IT WILL CRASH THE GAME!!!!). So play around with the codes and if you need help with the scripting/coding, PM me for more help!!!
When you are on 'hit and run' change missions. the cops wont be after you but the hit and run meter will still be flashing. DONT LET THE HIT AND RUN METER GO DOWN.Destroy as much as you like with the meter up and the cops wont come after you again until the meter goes down.
To get out of hit and run all you have to do is save your game and then load it again and you'll be back at the last mission you were at with no hit & run!!
go inside a building and hang out there until your meter has stoped flashing.
If you need to go somewhere high (the fire escape on the Entertainment District level, for example) find a car, preferably a van or truck, or even better, the fire engine (providing you own it) and hop up. If necessary, park with your door to the wall, you will come out on top of the vehicle.
On the last mission of the 1st level, you have to race Smithers through most of the level to get to Mr. Burns' mansion, starting from the nuclear power plant. You can't cut through the power plant itself because a door slams shut, blocking your way. HOWEVER, if you park your car halfway into the doorway (I used the Family Sedan), The door will slam shut on it, damaging it but not destroying it. The rear end of the vehicle hangs out and you can hop right in to take an easy short-cut to the end of the mission without a hassle.
In Level 3 the special car is found on the large ship in a large container on top of 2 other containers to get to it you climb the boxes at the back and it is a boat
In each level there is a Secret Car that can be found.
Level 1: Go to the rich neighborhood and drive to the Gold house. In front of it there is a rocket car. Homer can drive in it at high speeds but watch out, it can be destroyed very easily.
Level 2: Go to the Monorail station and walk up the stairs. When up the top, go to the first car of the Broken Monorail and get in it. You can now drive the broken Monorail along the roads.
Level 3: This is the only car that I can't give a description of. But I know it is Knightboat. Find it around the bay.
Level 4: This car is actually a four-wheeler Motorbike (Quad bike). Just go to the Trailer park as Marge and find near a caravan. It is fast but very hard to handle.
Level 5: Apu's Special Car is very easy to find. Just go to the Springfield Stadium and on a large platform, there will be a Monster Truck. You can get in it a demolish anything you may find! Mwahahaha!
Level 6: Go to Planet Hype's Roof and fall off just a bit, so you fall on the pink Cadillac that is stuck onto it's wall.
Level 7: Climb on the Tankers and Fire Trucks to reach the Roof of the 'Spooky Burger' next to the 'Spook-e-Mart' and on top there wil be a Toy RC that you can actually drive.
When playing the game, and if you are near zombies, remember that zombies count in hit and run too. That means that if you run one over, that's more yellow on the meter before you get some police cars trying to chase you down.

Glitches

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Ride a car as a passenger. Drive near a wasp. Get out of the car with the car between you and the wasp. The wasp will attempt to shoot you but might hit the driver knocking him/her out of the car. You can get back in the car as a passenger. You will hear the driver's voice but they won't be in the car.

Cheats

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pause game go to options hold f1 and press down(3), left. i think it works after you complete all missions but not sure
Boot up your game and go into system settings / options. Now go to the time settings and change the date to various special days of the year. Like 25th December or 31st October or to 31st December and you should see some suprising features changed in the game.
Right,right,left,left
this makes you blow cars up when you touch them
warning your hit and run meter goes up by about half for each car
On the c-spanker there are some green crates with some grey boxes at the back. Climb up those grey boxes, go round the front carefully and there you have it a speedboat on wheels!
(does not work on water)
Left,Left,Left,Right
this code makes you fly like a mile into the and forward
If you want to skip a mission fail the mission 5 times, after that when you fail again it will come up with skip on yhe screen!