Simpsons Hit And Run Walkthrough
Mmmmm... Walkthrough: Level 7
Level 1 | Level 2 | Level 3 | Level 4 |
Level 5 | Level 6 | Level 7 |
Rigor Motors
Park your 70's Sports Car outside of Ned Flanders house, pointing towards the slums location. Walk into the Simpsons' house and speak with Lisa. You must collect the supplies to help fend off the zombies. Quickly run over to the Flanders and jump the fence.
Speak with Ned, and jump the fence. Get into your vehicle, as instructed earlier, and take off to Cletus's house in the slums. Take the cemetery shortcut, and stop once you reach Cletus's pad. Take the supply from Cletus's lawn.
Drive down the block to Moe's house. Hop out and speak with him. Collect the Chainsaw, and drive back to the Simpsons house via the shortcut through the cemetery to complete the mission.
Long Black Probes
Drive over to the Playground in the Elementary School area, and talk with Comic Book Guy. You can buy it from the Zombie at the Springfield Cemetery, so drive over there are purchase it from him. If you need some coins, look in the backyards in the Simpsons' neighborhood.
Drive back to the Elementary School Playground, and chase after the vehicle once you arrive. The actual problem with this mission is not keeping up with the vehicle, but avoiding the traffic, which it also has trouble doing.
For The Simpsons: Hit & Run on the PlayStation 2, FAQ/Walkthrough by BBlevins. Mar 28, 2012 Lab Coat Caper. Chat with Krusty on the boardwalk, and you will now have to find and follow Professor Frink. Finding him is not that hard, as he will zoom right passed you with his Hover Car. The Simpsons: Hit & Run Walkthrough & Strategy Guide. Published: Jan 30, 2003. Springfield Elementary. Hit & Run Meter One of the most important aspects of the game, the Hit & Run meter, determines if the police will be chasing you or not. If you destroy a lot of things, and run over a lot of pedestrians, your Hit. Run meter will soon go into.
It will turn right after exiting the playground, and move along the basic trend of the road until it reaches the Kwik-E Mart business district, where it will choose to go straight through the suburbs. Follow it through the cemetery shortcut, and to the slums. Cut through the trailer park, and take the barn shortcut, as well. You will complete the mission at the Power Plant.
Pocket Protector
Pull into the Power Plant parking lot, and have a word with Professor Frink. You will have to protect Professor Frink from the aliens and deliver the nuclear waste to the spaceship. You will be in the Hover Car, so take the shortcut through the barn's yard, and drive up the hill and straight over the tire-burning lot.
Once you land, hug right and go through the trailer park area. Avoid all of the traffic possible here, as if you get hit hard enough, the nuclear waste will explode, and you will have to go back to the Power Plant to fetch some more. Avoid the vehicles at the stoplight, and go through the cemetery shortcut.
Near the Simpsons' neighborhood, collect the Repair icon on the right. You must avoid everything humanly possible so that your Hit & Run meter does not go off. If so, you are really messed up on the mission. Take the Fire Truck ladder shortcut to the right of the Kwik-E Mart. When you reach the school, take the shortcut through the window on the left side, and drive the vehicle into the baseball diamond to complete the mission.
There's Something About Monty
Drive over to the Elementary School and walk in. Speak with Lisa, and your next mission will be to find a source of nuclear waste before the time expires. Quickly leave, and hop into your vehicle, which should be headed for the Power Plant. Once you reach the suburbs, you will have to deal with shrugging off a mysterious vehicle, which is easier said than done.
First off, avoid all traffic. No matter what, do not get blocked by traffic. Secondly, remain calm. Just follow your path as if the vehicle is not there, and you should prevail with little to no trouble. If you have no shook him by time you hit the cemetery shortcut, wait to see if you shrug him by time you hit the trailer park shortcut. This should snag him off your tail.
Hit the barn shortcut, and slide into the Power Plant parking lot. Hop out of your vehicle, and look for a giant glass structure that is turned over. Climb it up to a lounge area, and go to the back of this room. Look to the right, and climb the steel constructors. I suggest moving the camera to a side angle. Climb into the office of Mr. Burns. This will complete the mission.
Alien 'Auto'topsy Part I
Double jump in the center of the carpet to avoid falling through one of the traps in Mr. Burns' office. Talk with him, and you must collect and deliver nuclear waste to the spaceship. Again.
Collect the Map on the table, and fall through one of the booby-traps to gain time. Jump down from here, and get into your vehicle below. Drive into the Power Plant to collect the nuclear goop and go to the playground exactly as we did before, by taking the shortcuts through the barnyard, over the tire-burning lot, and through the trailer park.
Watch out for the traffic at the stoplight near the cemetery, and take the cemetery shortcut carefully. Drive patiently through the area, and take the Fire Truck ladder shortcut to the right of the Kwik-E Mart. Drive through the glass window to the left of the Elementary School, and drive the vehicle straight into the baseball diamond to complete the mission. Again.
Alien 'Auto'topsy Part II
Walk over to Snake near the baseball diamond, and have a brief chat with him regarding the current events. You must collect the nuclear waste and deliver it to the spaceship yet again. You must drive to the Power Plant first, however, while in the Bandit.
Take the normal path after you exit the playground, but cut to the left through the very nice shortcut once you pass the Krusty Burger. Go left at the Kwik-E Mart, and you will have to escape an Alien Vehicle in the suburbs. You can easily do this by simply outgunning them, and avoiding the traffic. You should have them beat by time you hit the cemetery.
Cut through the usual places, like the trailer park area, the barn, and so forth. Once you reach the Power Plant, collect the substance, and quickly turn around. We have 5 seconds less here than the other two times. Take all of the shortcuts: the barnyard, over the tire-burning lot, the trailer park, the cemetery, the garage, the Fire Truck ladder, and the side of the school. Drive straight into the baseball diamond to give them another taste of reality.
Alien 'Auto'topsy Part III
The final mission. Walk over to Grandpa Simpson in the Playground to start the mission. You must drive over to the Power Plant to collect the last nuclear goop and deliver it to the UFO flying overhead.
You will start off inside of Grandpa Simpson's vehicle. Drive around to the right, and make your left turn to begin a race against an Alien Vehicle. This race is fairly easy to win, so do not panic. Take the shortcut through the long alley like we did before, and turn left at the Kwik-E Mart. Take the shortcuts through the cemetery, the trailer park , and the barn. This should give you the lead for the win at the Power Plant parking lot.
Once you have collected the nuclear goop from the Power Plant, begin driving back. If your vehicle is damaged badly, stop and get a Repair icon, and then run into a wall or something to drop the nuclear goop, and go back to the Power Plant to collect it again. This will make up for the time lost when trying to heal up.
You will have to drive back very fast while avoiding the Hit & Run meter going off. Drive through the barnyard, over the tire-burning lot, through the trailer park area, and over the cemetery. Once you reach the suburbs, you must lose an Alien Vehicle that will be following you.
You can easily lose this pest by going through the garage shortcut, followed by the Fire Truck ladder shortcut to the right of the Kwik-E Mart. Follow the path to the school, and go through the window to the left of the building fairly slowly, as if you are going too fast, you will hit the cage and have to start all the way at the beginning once again. Drive into the baseball diamond to complete the game.
Flaming Tires (Bonus Mission)
You can find a worried Smithers outside of the Kwik-E Mart. You will have to help him track down several items for Mr. Burns. As soon as you accept the mission, climb up the boxes on the back of the Duff Truck and jump onto the steam stack to be lifted to the rooftop. Now, go talk to Smithers after this.
Hop into your vehicle (the RC Car for the rooftop you're going to is recommended) and quickly drive over to the Fire Truck, and jump out. Quickly climb up the ladder on the side of the second Fire Truck, and climb up the rooftop to collect the next item. Drop down, and walk over to Smithers. For the next task, climb that billboard to the rooftops to the left of the Kwik-E Mart, and drop down on the highest level. Jump onto the air conditioner, and onto the steam stack to collect the last piece. Return to Smithers to complete the mission.
Race 1: Time Trial
You can find a Zombie across the street from the Kwik-E Mart. Take the 70's Sports Car with you, and start the race. The lap will consist of going in an immediate circle around the course by sending you up the ladder of the Fire Truck, and back around. This will make you crash into the barricade; however, you can repair your vehicle with a repair icon coming up.
Race 2: Circuit Race
You can find the second Zombie in front of the First Church of Springfield. We suggest using the 70's Sports Car in this instance, as it is affordable. You will be faced with a few hard left turns, and then a slithery road to follow this one through. Go left, and straight through the middle class suburban area.
Pull a hard left whenever you reach the turn point. You will go around in a circle, and go through the neighbor's garage, and back around the way that you came from. Stay away from the center of the road, for the most part, as it can mess up your vehicle's body on this long race. Once you reach the checkpoint, make a U-Turn and carry on. Repeat this twice to be the victor.
Race 3: Checkpoint Race
Take a fast vehicle over to the front of the Springfield Elementary School to find a Zombie. Personally, I used the 70's Sports Car, as it is easily fast enough to win this race. The basic layout is very straightforward on this course with very few complications in the handling of your vehicle. Go straight after the first few turns to go through several buildings for a shortcut. You will have to E-Brake a few times around the first rough corners.
There are not a lot of shortcuts early on, but once they come on, you will have three shots to take. The bad part is, the other vehicles also take these shortcuts, as well. The three shortcuts are through the cemetery (and stay straight, as if otherwise, you could mess yourself up big time), through the trailer park, and through the barn. It is easy to stay ahead of the pack throughout the entire race, just do not mess up on the cemetery and you should be fine.
Wasp Cameras
1: Inside of the Simpsons' backyard.
2: In the Flanders' backyard.
3: Inside of the backyard next to the Simpsons'.
4: In the park, near the monkey bars.
5: Inside of the Wiggums' backyard.
6: Drive to the Kwik-E Mart, and press the button on the back of the Duff Beer Truck. Climb up the boxes, and jump onto the steam stack atop the vehicle to land on the McCartney Garden (rooftop of the Mart). Attack the Wasp Camera to the left once up here.
7: Jump onto the billboard next to the Kwik-E Mart, and jump onto the rooftop behind it. Go to the right, and onto the next rooftop for a Wasp Camera to appear.
8: In back of the Lard Lad Donut Shop, jump onto the Air Conditioner to be lifted onto the rooftop, where you can destroy the Wasp Camera.
9: Park your vehicle near the Fire Truck that is next to the building with the orange rooftop, and climb your vehicle to the ladder on the side of the Fire Truck. From here, jump up to the top of the Fire Truck, and walk towards the rooftop. Climb up the roof, and destroy the Wasp Camera.
10: Near the baseball diamond in the Elementary School Playground.
11: Near the sandbox area in the Elementary School Playground.
12: In the Elementary School Playground, go towards the back door and jump onto the air conditioner to the left. Double jump in mid-air to reach the castle rooftop, and destroy the Wasp Camera once up here.
13: From number 12, double jump onto the tall walls near the air conditioner, and walk across to the other side of the rooftop, where you will find the Wasp Camera .
14: Near the roadblock, Springfield Elementary side.
15: The left side of the Power Plant's parking lot.
16: Climb up the downed glass constructor in the Power Plant parking lot. Make your way through the snack room, and to the other side. Jump onto the several steel constructors here. I suggest a side view to balance your jumps. Climb into the booby-trapped room, and double jump over and over again across the floor and destroy the Wasp Camera in here.
17: Go to the barn near the trailer parks, and climb up the mount of haystacks. Once on the rooftop, jump over to the nozzle to the right as it moves from side to side. Once done, jump off carefully to the other side to wake up the Wasp Camera.
18: In the trailer park area, check the rooftop of the trailer with the yellow awning by jumping on top of your vehicle, and onto it.
19: From number 18, look straight in the back to spot another Wasp Camera. Jump from roof to roof to reach it.
20: On the golden bridge that leads to the slums, check the right side of the bridge to see some steps. Climb them up, and go to the middle of the platform. Look to the right, and you will spot the Wasp Camera. Walk along the small constructor to reach it, and destroy it.
Collector Cards
Soul Donut
Inside of the Flanders' backyard. Jump on top of the bomb shelter and double jump to reach it.
Krusty Doll
Go to the park in the Simpsons' neighborhood, and double jump onto the monkey bars. From here, double jump over to the slide and collect the Collector Card.
Time Travel Toaster
In back of the Lard Lad Donut Shop, jump onto the Air Conditioner to be lifted onto the rooftop. Once up here, jump onto the steam stack to be taken to the shoulder of Lard Lad himself, and where the Collector Card is, as well.
Human Cookbook
On the playground in the Springfield Elementary School, jump on top of the monkey bars. Perform a running double jump to the school bus, and then perform a running double jump to the slide, where you can find this Collector Card.
'Smarch' Calendar
Climb up the downed glass constructor in the Power Plant parking lot. Make your way through the snack room, and to the other side. Jump onto the several steel constructors here. I suggest a side view to balance your jumps. Climb into the booby-trapped room, and double jump over and over again across the floor to collect the Collector Card.
Monkey's Paw
Go to the barn near the trailer parks, and climb up the mount of haystacks. Once on the rooftop, jump over to the nozzle to the right as it moves from side to side. Once done, jump off carefully to the other side to collect the Collector Card.
Hell Toupee
In the cemetery, look to the left to find a platform that Homer can walk along. Do so, and jump from coffin to coffin as they come around to reach the Collector Card.
Simpsons Hit And Run 100 Walkthrough
Costumes
Dirty - 400 Coins
You can purchase the Dirty clothing inside of Bart's Bedroom, the Kwik-E Mart, or the Springfield Elementary School.
Evil - 450 Coins
You can purchase the Evil devilish costume inside of Bart's Bedroom, the Kwik-E Mart, or the Springfield Elementary School.
Donut - 500 Coins
You can purchase the coolest costume in the game inside of Bart's Bedroom, the Kwik-E Mart, or the Springfield Elementary School.
Gags
1: Check the TV in the Simpsons house.
2: The Tiki Statue in the Simpsons' backyard.
3: The Swingset in the Simpsons' backyard.
4: The Bomb Shelter in the Flanders' backyard.
5: The Krusty Lamp in Bart's Bedroom. Double jump to the speakers in the backyard to get inside.
6: Check the Swingset in the park near the Simpsons' household.
7: In the Kwik-E Mart, play the Arcade machine.
8: In the Kwik-E Mart, check the ATM.
9: In the Kwik-E Mart, check the alarm near the entrance from behind the counter.
10: In the Kwik-E Mart, check the slushy machine.
11: In the Kwik-E Mart, check the freezer.
12: Inside of the Springfield Elementary School, check the alarm.
13: Inside of the Springfield Elementary School, check the fire extinguisher.
14: The giant chemical holder in the Power Plant's parking lot.
15: Touch the clown on Bart's bed in Bart's Bedroom.
Springfield Elementary
Hit & Run Meter
One of the most important aspects of the game, the Hit & Run meter, determines if the police will be chasing you or not. If you destroy a lot of things, and run over a lot of pedestrians, your Hit * Run meter will soon go into the red zone. This is to warn you that you are too far into destroying things. If you remain calm and do not hit anything or anyone, the rating drops significantly. You can also switch vehicles to cool the rating down some.
Levels
There are seven different levels in the game. In most every level, you will play as a different character; first being Homer, second being Bart, etc... You can revisit a level after you defeat it, as well, in case you missed something along the way.
Missions
These range from running errands to beating a certain character in a race. There are 49 missions that spread out over eight different levels in the game. If you fail a mission enough, you will have the option to skip it. My fellow IGN Guide writing buddy, Hil Goldstein, told me that in almost every mission that requires you to go from on point to the next, the timer doesn't start until you get into your car. Park close to your next goal, then when you get the mission, you can walk to your car, get in, and be done with just 5 or 10 seconds taken off the clock.
Street Races
There are three Street Races per Level in the game. You can find Nelson, Milhouse, and Ralph Wiggum all with flags throughout each Level, and it seems as if Marge's annoying sisters are behind it... Noteworthy tips include the fact that you do not have to run over the blue, circular checkpoints. There are also completely random challenges in Springfield from Louie and Legs that are not covered in this guide due to obvious reasons: They're random.
Bonus Missions
There are a few of these in the game, and they handle pretty much like the regular missions, except you likely earn a reward for completing them. They are also a little tougher than the casual mission, as well.
Gags
These bad babies are references to the Simpsons world of Springfield. If you spot a blue aura surrounding an item, press the button that you enter vehicles/buildings with to activate a gag from the show!
Collector Cards
The Collector Cards are also references to the Simpsons episodes, as they are a basic layout for what each described show was about, including quotes that scroll along the bottom of the menu. This is a game for the fans, that's for sure.
Wasp Cameras
These things have been spotted several times around town, and likely have a connection to those Black Vans that have been appearing throughout town. They can attack you with electricity, forcing you to lose money (ala, Sonic The Hedgehog). You can jump into the air and punch them to eliminate their threat.
The Simpsons Hit And Run Walkthrough Part 1
Vehicles
There are plenty of vehicles that you can find, or purchase, in the levels of the game. Most of the purchases pop up throughout the game after certain missions are complete. To find out where to buy them, try reading the last paragraph or sentence of each mission to see if any have became available. You can also unlock vehicles through completing the Street Races.
Costumes
You can purchase different costumes (or 'skins') for your character to wear at different places where there tends to be a dollar sign. In the first level, it is in the Elementary School and Apu's Kwik-E Mart. Use this as a fast reference in where to look, although we will add the locations in the Missions walkthrough.