Simpsons Hit And Run Level 4 All Wasp Cameras
Wasp cameras are a type of camera disguised as a huge flying wasp which appear in every level of The Simpsons: Hit& Run, where they are spying on the citizens of Springfield. If you stand around a wasp for too long, it will prepare to fire an electric projectile from its stinger that will shock the player, making them drop 5 coins per each projectile hit. It's often best to avoid their attacks. Wasp cameras are a type of camera disguised as a huge flying wasp which appear in every level of The Simpsons: Hit & Run, where they are spying on the citizens of Springfield. If you stand around a wasp for too long, it will prepare to fire an electric projectile from its stinger that will shock the player, making them drop 5 coins per each projectile hit. Mar 01, 2016 The Simpsons Hit and Run - Level 4 All Wasp Cameras. The Simpsons Hit and Run - Level 7 All Wasp Cameras. Simpsons Hit & Run Walkthrough: Level 1 - All Cards, Outfits, Wasp Cameras and Gags 1/3 Herbertturner33. Simpsons Hit & Run Walkthrough: Level 1 - All Cards, Outfits, Wasp Cameras and Gags 2/3.
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The Simpsons: Hit & Run | ||||||||||||||
Game Information
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The Simpsons: Hit & Run is a video game released on September 16, 2003 for the PlayStation 2, GameCube and Xbox in North America, with the Windows port released on November 13, in the region. October 31 in PAL regions, with the Windows port released on November 21, in the region and December 25, in Japan. It was made by Vivendi Universal and was created by Radical Entertainment. All of the series's cast had auditioned in the game.
- 2Plot
- 3Gameplay
- 3.2Levels
Synopsis[edit]
Following the release of a new Buzz Cola, strange events are happening all around Springfield. Homer notices a surveillance van spying on him and Bart disappears into a bright light. When Bart is found he is in a stupor but returns to normal when shown Buzz Cola. He reveals that he saw it on an alien spaceship and that it is used to control minds. Kang and Kodos are found to be responsible as they plan to make people go insane by infusing the cola into Springfield's water supply which will also have the ability to raise the dead. Playing as the Simpson family (sans Maggie) and Apu, they go around Springfield investigating the areas of such events to find out what is happening and the secret behind it.
Plot[edit]
On October 25, wasp-like cameras and black vans are suddenly appearing in Springfield. One enters the Simpsons' residence at Evergreen Terrace. It disturbs Homer's nap, and he crushes it. When he wakes up, he finds levitating coins and sees a commercial for the 'New and Improved' Buzz Cola, and decides to go to the Kwik-E-Mart.
Level 1[edit]
Homer goes to the convenience store to get a bucket of ice cream with mini-pies and a can of Buzz Cola. He then does a favor for Lisa by giving her the science project before Skinner reaches the school. Afterwards, Homer gives back Flanders' stuff that he 'borrowed' from before. Marge later reminds Homer that this day was the examination by Smithers. Lenny tells him that Smithers is down at the Kwik-E-Mart, and he decides to destroy his car. To do so, he buys the Plow King snowplow from Barney. When the convertible is destroyed, Homer goes to work. However, he can't take a nap because of the camera in his office, and he destroys all of the power couplings, but that ends up sending the workers home. Back home, Homer sits down and watches TV, but he notices a black van outside of his house, and decides to follow it. It stops at Burns' mansion, and Homer thinks it belongs to Mr. Burns. He then attempts to warn Marge, but she is busy trying to destroy a new game, the sequel to Bonestorm. After Homer helps her, he attempts to warn Carl, but he's drunk. Realizing that Smithers would warn Burns of his attempts to accuse him, Homer races Smithers to the mansion and confronts Mr. Burns, who tells him that the vans are part of a pizza delivery service. Homer is promptly fired by Burns, who releases the hounds on him.
Level 2[edit]
The next day, Bart attempts to get a copy of the Bonestorm 2 game, but he has to avoid Principal Skinner to get to the Try-N-Save. When he gets there, Jimbo reveals that he 'bought' the last one in stock with four-finger discount, and unbeknownst to Bart, the rest were destroyed by Marge.Bart mopes to Kearney, but he tells Bart that fireworks are the new trend. With Kearny's advice, he collects fireworks from Otto, Moe, Snake and Ralph. Bart is nearly caught by Chief Wiggum, so he goes on his quest for Bonestorm 2 again. Bart then helps Comic Book Guy to get to the Java Server before a nerd to report about a new movie on his web page, and when they arrive, Comic Book Guy tells Bart Professor Frink could have a copy of the game. Frink tells Bart he could make a Truckasaurus by collecting a WWII radio and a satellite dish. Bart goes to Herman's Military Antiques, but the store was robbed by Snake. He then races Snake for the radio. Bart then helps Cletus deliver flatmeat to the Krusty Burger to get a satellite dish. When Bart returns, Professor Frink tells him that he forgot the blender. He goes to Dr. Nick to get a blender, but first, he has to do him a favor; his monkeys escaped and wants them back. Bart buys the Mr Plow snowplow from Homer, collects the monkeys and he gets the blender. When Bart collects all of the items however, Professor Frink complains that there are too many cell phone users, and the interference would cause it go on a rampage and kill people in the ensuing destruction, and he claims that his insurance is too high to pay for all of that. Bart then destroys the cars with cell phones and gets to see the Trucksaurus. After nearly getting crushed by it, he gets kidnapped by aliens.
Simpsons Hit And Run Level 4 All Wasp Cameras For Sale
Level 3[edit]
The disappearance of Bart puzzled everyone, and on the 27th, Lisa decides to look for her brother. First, she goes to Comic Book Guy for answers, but he wants to retrieve a controversial issue of the Itchy and Scratchy where they kiss. she helps him out. Next, Lisa goes to Milhouse but he keeps on taking her to random places to ask her to the dance and Lisa gets annoyed and tells him its not a good time and milhouse whines .Lisa then goes to Apu, but he needs help destroying flatmeat that Cletus was delivering to the Krusty Burgers. Lisa is then told by Grampa at the observatory that he saw Bart's lucky red hat fall out of a sedan, and with Otto's school Bus, she wrecks it. She then goes down to Monty Burns Casino and assists Chief Wiggum in taking down Snake with 'three strikes', in exchange for information about Bart. He reports that he saw a lot of strange stuff around the docks. Lisa then asks Captain McCallister about these suspicious appearances, but to jog his memory, she has to deliver fish to restaurants. Instead of delivering them, she sets them free. The Captain then tells Lisa that Bart was in a limo, but when she destroys it, he told her that he was actually aboard the C-Spanker. Lisa then boards the ship, and finds Bart with soiled pants and muttering unintelligible gibberish.
Level 4[edit]
On the 28th, Marge decides to investigate the cause of Bart's insanity. A clue could be a suspicious crop circle. She questions Chief Wiggum, but he needs some donuts even though Lard Lad is closed. Marge then collects donuts from a donut truck. After that, Chief Wiggum tells Marge the crop circle is near Cletus's shake but when she gets there, Cletus mistakes her for a reporter, so Marge must follow him and collect his items. Afterwards, Cletus agrees to help Marge if she helps him with collecting ketchup packets. Marge agrees but changes into a prison uniform to avoid getting her clothes dirty. After she has helped Cletus, he tells her to try talking to an old person. Marge arrives at the cementery to talk to Hans Moleman, who says she should talk to Grampa, but must be quick because the Springfield Retirement Castle shuts in a few minutes. Marge gets to Grampa but he needs his medication, which some bullies stole and gave to a man in a black car which is the alien's car. Marge returns and Abe has fallen asleep. After he wakes up, grandpa says that the crop circles are shaped like the image of the Buzz Cola logo. She returns to Bart, who tells her the aliens used it as mind control, so Marge goes and investigates as officer Marge. She then tells Apu about the cola and she destroys three cola trucks. She returns home, where Chief Wiggum is wating. After avoiding him, Marge goes home to her family.
Level 5[edit]
Apu now decides to investigate. He follows a Buzz Cola truck, which takes him to the Legitimate Businessman's Social Club, where Louie tells him the cola is related to the museum, but if he tells this to someone, they will go for his family. Apu then prevents the mafia to reach the hospital, where Doctor Hibbert tells him his babies need diapers, so he gets them from the Shelbyville family. Krusty tells Apu to dress himself as an American to follow the police track to get to a criminal that would help him know more about the cola. He gets to Snake, who wants Apu to collect trash bins and destroy an armored truck for 'community service'. This was actually to get money. Apu then goes for Bart, who helps him get to the museum before it closes. There, they discover this is a plan from Kang and Kodos, who gave Buzz Cola to Earthicans to make them crazy and the audience for their TV show raises. They comment each other they will give laser guns to people at the Springfield Squidport so they shoot each other and make their TV show the most popular one in the galaxy.
Level 6[edit]
Bart wants Apu to help him, but he rejects, so he asks Otto, who is going to Krustylu Studios taking kids along the way. Bart then asks Barney (as the security guard) where is Krusty. He suggests following a Itchy and Scratchy Movie Lorry that goes to the Springfield Squidport. Eventually, it takes Bart to Krusty, who doesn't believe Bart's story about aliens. He decides to find someone who does believe him, like from Professor Frink. After following him to the observatory, he tells Bart to find a laser as proof. He knocks one of the Duff Lorries full of boxes with lasers and destroys them. He picks up one of the lasers as proof, but Skinner takes it. After Bart destroys his car and takes the laser back, he goes for Krusty. Now he believes him and tells him to destroy the laser stands. Bart buys the Globex Super Villain Car from Kearney and runs over all of the stands. Now, Bart goes for Homer and asks him for help to get rid of the lasers. They have to arrive to the Duff Brewery before one of the black saloon from before reaches it first. When they get to there, they see a spaceship come from inside the factory. Kang and Kodos tell Homer and Bart that their TV show will raise its ratings because they have dropped Buzz Cola in the cemetery and the dead people will raise from the ground.
Level 7[edit]
Springfield has transformed into a creepy city full of witches, ghosts and zombies everywhere. All of the buildings and houses have been transformed into Halloween places, with pumpkins at the entrances and on the streets. Lisa wants Homer to get rid of the zombies, so he goes and gets things to fight them. Comic Book Guy then suggests Homer to look for the aliens hideout, which is the Springfield Nuclear Power Plant. There, Homer finds Professor Frink, who tells him the Rigellians weakness is nuclear waste, so they both deliver nuclear waste to the spaceship at the school. Later, Lisa tells Homer Mr. Burns must have some nuclear waste. He gives Homer a map to all of the nuclear waste he has hidden in the city. Homer uses his car, Frink's Hover Car, Snake's Bandit and Grampa's World War II (With Rocket) car to deliver nuclear waste to the spaceship and destroy it. The day after, everything is back to normal. Homer thinks all was just a hotdog dream. Bart informs him about some men in the door. Those men are Rigelians, who congratulate Homer for Kang and Kodos' TV show. In the Heaven, Kang and Kodos watch everything. The game ends with Kang screaming because of the Hit & Run logo appearing, signifying the credits.
Gameplay[edit]
Hit & Run focuses primarily on driving missions. It employs the 'sandbox' format, featuring a third-person view, an explorable environment, and drivable vehicles similar to the Grand Theft Auto series. Unlike Grand Theft Auto where most cars can be hijacked or stolen, instead, the player's character rides in the passenger's seat of another vehicle while the owner drives. The game features a 'Hit & Run meter' that brings the police after the player if it gets too high; if the player is captured by the police, (s)he is fined 50 coins. In the first 3 levels, only one police car is deployed to chase the player, but starting from level 4, two police cars are dispatched in pursuit.
Progressing though the various story levels allows the player to control Homer, Lisa, Marge, Bart, and Apu; many other Simpsons characters such as Chief Wiggum and Professor Frink appear in non-playable roles, but will also drive you in some missions.
In addition to the story missions, players can optionally participate in 'bonus' missions or races which typically award unlockable cars for successful completion. Coins, the currency in the game, are acquired by hitting objects such as trees or mailboxes, destroying wasp cameras or Buzz Cola machines, or simple collection (many coins are simply scattered throughout each level). Players can use coins to purchase new vehicles or outfits for the current character; many of these can be traced directly to specific episodes of The Simpsons (e.g. Bart's Space Shuttle-shaped Honor Roller soapbox racer or Marge's police uniform). Many of the cars come from The Simpsons Road Rage.
Other tasks[edit]
To complete the game 100%, the player must complete all missions including the bonus missions and perform another series of tasks:
A number of 'collector cards' depicting objects, characters, or scenes from the series are placed in each level, usually in hard-to-access areas. Collecting all of these cards in a level unlocks a track that can be played in a slot car-like racing game, and collecting all of the cards in the game unlocks an original Itchy & Scratchy short, '500-Yard Gash'.
Three street race missions are assigned each level by Milhouse, Nelson and Ralph (with the exception of Level 7 where they are assigned by zombies). If the player wins all of them in a level, they unlock a car. In addition, two cars are sold per level by Gil and a secondary character such as Otto sells another car which can sometimes be compulsory for certain missions.
There are three alternate outfits for the player character to buy in each level.
There are a certain number of wasp cameras in every level to be destroyed which become increasingly difficult to beat as the game progresses.
There are a number of small interactable 'gags' in every level where a short animation occurs. An example of this is when the player causes an explosion in Homer's office.
Levels[edit]
Across the seven levels, there are three different areas. Levels 1, 4 and 7 take place in Evergreen Terrace and other major landmarks such as the Nuclear Power Plant and Springfield Elementary School.
Levels 2 and 5 take place in Downtown Springfield and features areas including Moe's Tavern and Springfield Town Hall.
Levels 3 and 6 take place in the Springfield Squidport and the Springfield Dam.
HUD maps[edit]
Levels one, four and seven
Levels one, four and seven (labelled)
Levels two and five
Levels two and five (labelled)
Levels three and six
Levels three and six (labelled)
Reception[edit]
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The game received generally favorable reviews, an average of 81/100 score from critics. The game did well in sales as well, selling over 5.5 million copies worldwide as of June 2009. The game received an editor's choice award from GameSpy and it won the award for Fave Video Game at the 2004 Nickelodeon Australian Kids' Choice Awards.
The Simpsons Hit And Run Level 3 Wasp Cameras
The Simpsons: Hit & Run | ||
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Levels | ||
Level 1•Level 2•Level 3•Level 4•Level 5•Level 6•Level 7 | ||
Characters | ||
Homer•Bart•Lisa•Marge•Apu•Non-Playable characters | ||
Vehicles | ||
Pink Sedan•Honor Roller•Malibu Stacy Car•Canyonero•Pontiac Firebird•70's Sport Car | ||
Locations | ||
Evergreen Terrace•Downtown Springfield•Springfield Squidport | ||
Others | ||
References/Trivia•Appearances•Extras•Credits•Quotes•Cards |
The Simpsons video games | ||
---|---|---|
Console/Computer games | ||
The Simpsons Arcade Game•Bart vs. the Space Mutants•Bart vs. the World•Bart Simpson's Escape from Camp Deadly•Bart's House of Weirdness•Bart vs. the Juggernauts•Krusty's Fun House•Bartman Meets Radioactive Man•Bart's Nightmare•Itchy & Scratchy in Miniature Golf Madness•Virtual Bart•Bart & the Beanstalk•The Itchy & Scratchy Game•Cartoon Studio•Virtual Springfield•Bowling•Wrestling•Night of the Living Treehouse of Horror•Road Rage•Skateboarding•Hit & Run•The Simpsons Game | ||
Mobile games | ||
Minutes to Meltdown•Arcade•Tapped Out•Itchy & Scratchy Land | ||
Non-The Simpsons | ||
Lego Dimensions | ||
Pinball | ||
The Simpsons•The Simpsons Pinball Party | ||
Handheld | ||
Bart vs. Homersaurus•Bartman: Avenger of Evil•Bart Simpson's Cupcake Crisis•The Simpsons Electronic LCD Game•The Simpsons 20Q | ||
Fruit machines/Arcade | ||
Homer's Meltdown•The Simpsons Skateboard Stomp | ||
Other software | ||
The Simpsons Comics iOS•The Simpsons Screen Saver•The Simpsons Ride Sneak Peak Bonus CD-ROM•The Simpsons Unleashed |
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/TheSimpsonsHitAndRun
Go To
- Awesome Music: The whole soundtrack could count. Let's list them since there's a lot of space on this page.
- 'Evergreen Terror', Level 7's driving theme. The Beetlejuice-esque music fits very well with the Halloween zombie invasion theme.
- 'Otto's theme', which plays on both missions involving his school bus ('Operation Hellfish' and 'Going to the 'Lu').
- 'The Comic Book Guy's Theme', obviously a Suspiciously Similar Song of the Star Trek: TOS fight music.
- Who could forget 'Hit & Run!', the theme that plays when the Wanted Meter fills up and the cops start chasing you?
- Any of the rock tracks that startup. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious.
- Special mention goes to 'Weapons of Mass Delinquency', which makes up for the missions 'Never Trust a Snake' and 'Set To Kill' being really difficult.
- The epic 70's/80's cop show-esque 'Wolves Stole My Pills!', which plays during the mission of the same name.
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- Big-Lipped Alligator Moment: This applies to pretty much every bonus mission in the game, but special mention must go to Level 2's bonus mission 'Dial B for Blood', which involves Bart going up to random people and asking them for blood.
- Broken Base: Level 4’s The Cola Wars tends to be a rather divisive mission within the game. It’s often ranked as one of the most difficult levels of the game, as it requires the player to collect 30 Buzz Cola cans on foot under a time limit. On the other hand, there are players who see the level as too easy as said cola cans are close enough by that it’s not that difficult to get lost finding them and that said time limit is 4 minutes, giving them enough time to collect them all before it even reaches the single digits.
- Crazy Awesome: Some of the vehicles, such as Apu's Obliteratatron Monster Truck and the RC Buggy.
- Good Bad Bugs:
- The physics of this game can be either downright insane or completely random. Imagine this when it can even be applied to hitting a random object for coins and/or a pedestrian (as shown here). Here's even another vehicle-based example.
- It's also possible for the wasp cameras to accidentally shoot at any NPC's; akin to them getting run over by cars, they'll get sent flying in the usual 'flailing around' state just like when you attack them yourself. Unlike getting them run over by cars of any sort though, it's possible to have the said wasp cameras instead, shoot at any notable character (player or NPC) who happens to be driving a car for you, making them fly out of the car, but still having their supposed person inside driving it (thus their voice clips when driving and/or entering the car from their side will still play like normal).
- Buzz Cola boxes and vending machines are permanently gone for that save file once they are destroyed, meaning that their high coin payout is meant to only be grabbed once. This can be worked around by kicking them only twice and then reloading the mission, since the game does not save whether boxes and machines are simply damaged, and they still release coins if they are hit but not destroyed. One mission in Level 6 is located close to four boxes and two machines, so it's possible to use it to grind on money to get all the vehicles and costumes faster. Combine it with another Good Bad Bug that makes characters lose collision, and that gives the quickestnote speedrun strategy for getting enough coins to get everything in a one hundred percent run of the game, which is helpful thanks to how expensive some of the collectables can get.
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- Hilarious in Hindsight:
- Remember the South Park gag 'Simpsons did it!' By the time you get to the game's final levels it turns out the plot is remarkably similar to an episode of South Park, namely that Earth is being recorded by aliens to sell as a reality show to the galaxy. The really funny part is that the South Park episode came in March 2003; Hit & Run came out in September. And for extra irony, the 'Simpsons did it!' episode came out just the previous year; one must wonder if the producers of the two shows planned this out for the timing to be so perfect.
- One of the missions in level 3 is called 'Bonfire of the Manatees'. A mere couple of years later, the show itself would get an episode with that very name.
- Nightmare Fuel:
- One of the gags Homer can perform in his first level is to trigger a meltdown at his office in the nuclear power plant. After doing so, a skeleton floats up in the radioactive waste. Marge can do the same in the fourth level.
- The majority of the last level counts. They chose to base it off the Treehouse Of Horror series since the cola was potent enough to wake the dead.
- The whole plotline of the new Buzz Cola. At the beginning of the game, it starts off only being released, but Krusty mentioning that the product has 'a special ingredient too hot for the FDA' and 'isn't poisonous to anybody' already sounds suspicious enough. Then, in Level 4, Bart mentions it was the thing given to him on the 'alien spaceshift' after snapping out of his trance, and it's only time until we discover it's Kang and Kodos' Gargle Blaster intended to wipe out the human race as part of an attempt to increase their show's ratings, and they eventually dump it into the water supply to cause a zombie outbreak to make their ratings rise even after their lasers fail.
- No Problem with Licensed Games: A shining example. Though some of the missions are rather difficult, the voice actors are right from the cartoon and are still funny in their roles, the story is ridiculously enjoyable (emphasis on ridiculous), and so much Continuity Porn that any diehard fan will go nuts over it.
- Padding:
- The 'Full Metal Jackass' mission in level 6 is considered completely pointless: after stealing a ray gun from the Duff blimp, Bart's on his way to show it to Krusty... only to suddenly, for no real reason, run into Principal Skinner and attempt to persuade him to help stop the aliens. Skinner promptly confiscates the gun, forcing Bart to destroy Skinner's car to get it back. Said mission has no impact on the story whatsoever.
- 'Clueless' in Level 3 has Lisa travel to various locations Mulhouse tells her Bart may be at... only for her to keep finding Milhouse instead. He doesn’t even give any hint as to where he could be, all he does is send the player on a wild goose chase until Lisa angrily asks him what’s going on and he complains that it’s 'never a good time' to go out or hang out with him. Aside from Lisa suggesting she should talk to Apu, nothing of importance was accomplished.
- Paranoia Fuel: The 'black sedans' and the Wasp Cameras.
- Polished Port: The Xbox version is considered to have the best control possible due to the driving speed being completely controllable on the level of how hard or light you pull on the right trigger, making for a very smooth driving experience.
- Suspiciously Similar Song:
- One of Bart's musical cues during free-roam is eerily reminiscent of the opening riff to 'All Apologies' by Nirvana.
- It's rather fitting that Ketchup Logic takes lots of musical cues from Tom Jones' 'It's Not Unusual' (with the main chorus sounding so similar to said song, it's a wonder the lawyers didn't get involved.)
- It's not easy being Husky, the theme for the missions Blind Big Brother, Beached Love and Level 4's Wager Race, takes some cues from Philip Glass' 'Pruit Igoe'.
- Halls Balls, the mission theme for Milking the Pigs, the first half of There's Something About Monty and Level 6's Wager Race, is an obvious reference to the song 'Hell's Bells' by AC/DC in both title and instrument used.
- Not Leaf Blower Aliens, Tentacle Aliens!, the theme music for the missions Long Black Probes and Alien 'Auto'topsy Part I is actually a remix of the opening theme of UFO.
- That One Level:
- The final three missions, 'Alien 'Auto'topsy Parts I', 'II' and 'III', which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the timers become progressively more restrictive with each level, major crashes from either the traffic, the chase sequences or other obstacles will absolutely cause you to fail if you can't outrun/avoid them on the first pass. Each level ups the ante in regards to difficulty:
- 'Part I' is the easiest, being practically identical to the third mission Pocket Protectors; it asks you to simply drive from the powerplant to the playground, except it allows you to use a vehicle of your choice instead of being forced to use Frink's Hovercar.
- 'Part II' essentially combines the previous two missions together, requiring you to drive to the Power Plant to pick up the waste (avoiding the Black Alien Sports Car in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, which has strong speed, acceleration and handling but poor toughness (which technically doesn't factor in that much when the whole point of the mission is to not hit anything).
- 'Part III', however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with the Black Alien Sports Car to the Power Plant and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from two major issues:
- The first is the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is extremely hard to control thanks to the paltry 3-star handling, making the mission much more difficult than it needs to be. This video really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the mission using The Family Sedan!
- The second, as explained in the above video's description, is the poor mission scripting after the Evade portion with the Black Alien Sports Car; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit does not adapt to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you 'will' be timed out and forced to restart the mission. That's right, You are punished for doing too well.
- Also of notable mention is 'Set To Kill', the penultimate mission of the sixth level. It takes some very skilful driving and knowledge of the map to hit all of the awkwardly-placed laser gun stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only fifty seconds to get there from the opposite side of the map. You need to go flat-out and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the Globex Super Villain Car, it's damned tough. At least it's backed by the same very awesome rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to music!
- In a prototype that was compiled very close to the game's release, the 50 second time limit isn't present. This indicates that the time constraint was a last-minute addition, which certainly explains why it is only just doable.
- 'Never Trust A Snake', from the fifth level. Simply put, you will not get it on the first try. The main problem is that, in the second part of the mission where you're collecting trash on foot, the time you have left after doing it becomes the time you have to get back to the DMV (a pretty substantial distance away). Which is very jarring, since usually a whole new timer is given for getting to the final destination. The second time around, you can get it without significant hassle if you plan your route carefully, but it still takes some shortcut use on the expressway.
- 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an Armoured Car... with Snake's Li'l Bandit. Fortunately, the only time limits you're given are to go to the Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports carnote .
- The mission was originally going to be a lot worse. By editing the main file for the mission, a 3:00 timer to destroy the armoured car can be re-enabled.
- 'Monkey See Monkey D'oh', the sixth mission of Level 2. You have to collect 30 monkeys for Dr Nick and then get back to him within a time limit. The problem with this is that they give you just enough time to get all the monkeys and get to the goal. If you get them all but fail to make it back to Dr. Nick in time, you have to start the whole thing over again. At least the music for it is pretty catchy, but that does little to alleviate anything when it's all you'll be hearing for a while.
- 'Wolves Stole My Pills', the fifth mission in Level 4. You have to retrieve Abe’s medication that was stolen from him. Sounds simple enough, but what hurts the level is the car you chase down to retrieve said pills. Simply put, this car is both too fast for you to catch up with, and he’s dropping pills in random spots that’ll more likely than not slow you down and make you fail the mission. Needless to say, it’s not one that can be beaten in one shot.
- The final three missions, 'Alien 'Auto'topsy Parts I', 'II' and 'III', which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the timers become progressively more restrictive with each level, major crashes from either the traffic, the chase sequences or other obstacles will absolutely cause you to fail if you can't outrun/avoid them on the first pass. Each level ups the ante in regards to difficulty:
- That One Sidequest: Every race in the game (see The Computer Is a Cheating Bastard on the main page), but the early levels, alongside levels 4 and 6, are the worst.
- Level 3's Circuit Race is especially bad, as it genuinely makes you want to believe that the racers are less interested in winning and more in making sure that you DON'T win. Not only is the AI Marge's Canyonero abnormally faster than the one you officially obtain, the race track features many corners to turn and crossroad where a racer willactively ram into you and knock you off course at every opportunity they get.